What would you actually like to see in AC?
#70
(28 May 15, 11:54AM)Undead Wrote: yes, but you made your own very poor judgement on what maps were acceptable, and these judgments were very obviously biased for and against certain players (e.g. including depot but excluding outpost). if you had wanted to be as encompassing as possible, you wouldn't have purposefully tried to alienate players in this manner. imo, you should have avoided enforcing a set of maps for competitive play, and left that task to other people.

All I did was making the code for it. And if i had to wait for someone else to do it, i'll still be waiting.

And after that, because the community is what it is, i had to justify myself. While the community (if it was more useful) would have approved this idea and discussed in arational manner about the choice of maps, rather than using this feature as an opportunity NOT to try and actually discuss more about the project. So the community impact was actually negative while it could really have been positive
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RE: What would you actually like to see in AC? - by Luc@s - 28 May 15, 12:22PM