26 Sep 10, 04:08PM
(26 Sep 10, 03:32PM)flowtron Wrote: Luc@s: interesting ideas in there, I've just downloaded and quick-scanned the source.thanks for your comments :)
3 tiny things - #1: in clientgame.cpp your list of modes is missing "iCTF" and #2: you've included the hidden directories ".svn" in your ZIP which is just bloat, finally #3: your protocol is changed (thanks!) but you should've gone negative (as the comment says) for a MOD .. your choice will collide with the next protocol update in the official release!
But hey, if that's all I can find (and I _always_ find something!!) that's really more compliment than reprimand - I hope you see it like that anyway ;-)
I'll give this mode a whirl, assuming it compiles w/o any changes to Makefile, which my initial check seems is almost certain. I haven't quite gotten the idea of "How To Play" these modes but I'll look into it more deeply and just try out some gaming experience which is always better than cold source analysis!
I made it for on testing purposes, so yes it's not perfect. I will try to make another release taking everything in consideration.
;)
And sorry if some files are missing and you can't compile :s I'll fix if you can't
For the game mode :
there is 1 zone / flag
if you enter the enemy zone, you score each 10 seconds (like TKTF but just by staying in base)
only 1 player can score at the same time
if you are 2 are more in the enemy base, and the scorer die, then the base is not "lost", the scorer just becomes another player in the enemy base ;)