26 Sep 10, 03:32PM
Luc@s: interesting ideas in there, I've just downloaded and quick-scanned the source.
3 tiny things - #1: in clientgame.cpp your list of modes is missing "iCTF" and #2: you've included the hidden directories ".svn" in your ZIP which is just bloat, finally #3: your protocol is changed (thanks!) but you should've gone negative (as the comment says) for a MOD .. your choice will collide with the next protocol update in the official release!
But hey, if that's all I can find (and I _always_ find something!!) that's really more compliment than reprimand - I hope you see it like that anyway ;-)
I'll give this mode a whirl, assuming it compiles w/o any changes to Makefile, which my initial check seems is almost certain. I haven't quite gotten the idea of "How To Play" these modes but I'll look into it more deeply and just try out some gaming experience which is always better than cold source analysis!
3 tiny things - #1: in clientgame.cpp your list of modes is missing "iCTF" and #2: you've included the hidden directories ".svn" in your ZIP which is just bloat, finally #3: your protocol is changed (thanks!) but you should've gone negative (as the comment says) for a MOD .. your choice will collide with the next protocol update in the official release!
But hey, if that's all I can find (and I _always_ find something!!) that's really more compliment than reprimand - I hope you see it like that anyway ;-)
I'll give this mode a whirl, assuming it compiles w/o any changes to Makefile, which my initial check seems is almost certain. I haven't quite gotten the idea of "How To Play" these modes but I'll look into it more deeply and just try out some gaming experience which is always better than cold source analysis!