09 May 15, 02:04PM
I just committed a test version for particle emitting map entities. Check out and compile the latest "mapformat10", goto edit mode and try "/newent particle 5 1 1" :)
It's quite rudimentary and we'd have to add other particles, for example, to look like steam coming out of a vent. If used carefully, it's a pretty cheap effect, regarding graphics performance.
It's quite rudimentary and we'd have to add other particles, for example, to look like steam coming out of a vent. If used carefully, it's a pretty cheap effect, regarding graphics performance.