Last-minute wishes for the next map format
#10
BTW: during the loading of a map, all light entities are reduced to a max radius of 32 cubes - but during editing, larger values can be used (which will be capped after next load).

Would it be better, to limit the editing also to a max of 32? Or is it useful to have lights that will be capped during next save-load cycle?

Also: until now, light entities with negative radius are possible but are ignored completely. Would that be a nice enough way to encode shadow entities?
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Messages In This Thread
RE: Last-minute wishes for the next map format - by stef - 08 May 15, 01:36PM