04 Apr 15, 09:37AM
If you haven't released the map yet, I would suggest a couple of changes.
There are areas of your map that are fenced out, yet there is room for the player to squeeze over them, dropping into an area he can't get out from. I suggest you make use of the player clip entity and clip these areas off, so they are inaccessible.
There are a few power lines a player might climb through the map, but seeing as the power line map model is mostly a walk through one, I would suggest you clip it as best you can so players can walk on them.
There are numerous players out there who can practically fly over maps in AC, so if something is possible, they will find a way to climb there, no matter how unlikely it seems.
The layout is okay, tho I do tend to get lost traversing the map as most walls are the same or similar. I would suggest to make a few notable structures, or maybe color some things different so the player can orient himself more easily.
I also get an error about a missing map model: "pink/indus/palette" you might want to check it out.
Aside from these minor things, I think the map really manages to convey the atmosphere of a frozen cave, almost like I'm actually there. It really is nicely made, tho I wonder how did that forklift ever drove to the place it is now ^^
Keep up the good work!
There are areas of your map that are fenced out, yet there is room for the player to squeeze over them, dropping into an area he can't get out from. I suggest you make use of the player clip entity and clip these areas off, so they are inaccessible.
There are a few power lines a player might climb through the map, but seeing as the power line map model is mostly a walk through one, I would suggest you clip it as best you can so players can walk on them.
There are numerous players out there who can practically fly over maps in AC, so if something is possible, they will find a way to climb there, no matter how unlikely it seems.
The layout is okay, tho I do tend to get lost traversing the map as most walls are the same or similar. I would suggest to make a few notable structures, or maybe color some things different so the player can orient himself more easily.
I also get an error about a missing map model: "pink/indus/palette" you might want to check it out.
Aside from these minor things, I think the map really manages to convey the atmosphere of a frozen cave, almost like I'm actually there. It really is nicely made, tho I wonder how did that forklift ever drove to the place it is now ^^
Keep up the good work!