As I understand it, the double jump implementation was intentional, but that the collision bugs it produces, like the ability to 'hax' jump(including head hit methods) and edge jump, were not intentional.
And, given that the ability to bind these bugs/features is also possible, it really was a dirty implementation in this sense.
I don't think the game would do better with the jumps removed, but I also don't see a lot of people stepping forward to fix the code, either...
And, given that the ability to bind these bugs/features is also possible, it really was a dirty implementation in this sense.
I don't think the game would do better with the jumps removed, but I also don't see a lot of people stepping forward to fix the code, either...