It's good in average, the things I'd improve are the roof delimitations between walls and the skymap, and also maybe fix the custom textures to make it fit with the cube grid, like the gray floor texture for example.
Also, it's kinda poor in texture variety, especially when the player needs to recognize the area where he his, nothing but the architecture can give his aproximative position or tell him in which base he is because both bases are textured the same way.
Also, it's kinda poor in texture variety, especially when the player needs to recognize the area where he his, nothing but the architecture can give his aproximative position or tell him in which base he is because both bases are textured the same way.