some suggestions
#26
@flint,
I was mainly talking about how spread is calculated. Instead of being consistent and knowable, it is randomly generated with progressively greater values per shot fired in a 'box' around the player. I'm not saying that there should not be spread, just that it should be less random and therefore able to be learned. This would raise the skill cap of learning a weapon and reward players who actually take the time to learn proper aim and how to control the weapon. Those are the random values I mentioned.

Concerning time to kill,
Pre 1.2 it was possible to kill an enemy much faster due to higher damage of some weapons, less punishment for some weapons (recoil, spread, kickback, etc.) and less weight given to armour. Currently a mildly armored opponent takes a large amount of bullets to actually kill which causes a few problems. Awareness of enemy positioning (that 1-2 bullet advantage you can get for knowing where the enemy may be because of timings/sneaks etc.) is greatly reduced as an asset. Concurrently, an enemy can engage from distance, back off, re-engage multiple times without either player dying. While not necessarily something that can't be countered, this particular issue significantly slows play of this 'arcade' shooter.

For example, imagine outpost (a very slow map as is). A player who is tunnels side (or mid) can get chip on the opponent, back off to re-cooperate, and come back to finish an enemy. This very simply tactic exploits map functionality that gives net gain in positioning to the side with better angles or the side with more pickups. A team should be (if they are competing) try and understand all these things about the game, however, it is my belief that if time to kill was lower (i.e. guns more powerful across the board) the game would speed back up.

With regards to auto-weapons,
It is obvious that smg and ar are both superior in application to 'single-shot' weapons simply because of their utility. Removing rifle-sprinting or nerfing it would significantly slow the game just as removing edge-jumping would. If these are features that are going to be removed or tweaked, that hit in speed would bring the gameplay to a style of play more akin to counterstrike than quake.

Obviously there are a lot of variables to contend with that make players unhappy. Who knows how the meta would change if single-shot weapons were somehow given utility. What I do know to be true (and has been stated by many players in the scene) is the game has gotten slower. Bait cube ftw
Thanks given by:


Messages In This Thread
some suggestions - by Vinayill - 26 Feb 15, 08:00AM
RE: some suggestions - by stef - 26 Feb 15, 09:48AM
RE: some suggestions - by Nightmare - 26 Feb 15, 01:20PM
RE: some suggestions - by stef - 26 Feb 15, 03:20PM
RE: some suggestions - by Honor - 26 Feb 15, 04:31PM
RE: some suggestions - by stef - 26 Feb 15, 05:10PM
RE: some suggestions - by Andrej - 26 Feb 15, 07:37PM
RE: some suggestions - by Robtics - 26 Feb 15, 07:47PM
RE: some suggestions - by Flint - 27 Feb 15, 02:17AM
RE: some suggestions - by Waffles - 27 Feb 15, 04:22AM
RE: some suggestions - by Flint - 27 Feb 15, 09:52AM
RE: some suggestions - by Boomhauer - 27 Feb 15, 10:32AM
RE: some suggestions - by G1gantuan - 01 Mar 15, 11:23AM
RE: some suggestions - by stef - 01 Mar 15, 03:29PM
RE: some suggestions - by Nightmare - 01 Mar 15, 02:53PM
RE: some suggestions - by Vanquish - 01 Mar 15, 03:42PM
RE: some suggestions - by 1Cap - 01 Mar 15, 03:46PM
RE: some suggestions - by DeafieGamer - 01 Mar 15, 04:05PM
RE: some suggestions - by G1gantuan - 02 Mar 15, 03:54PM
RE: some suggestions - by Marti - 02 Mar 15, 07:30PM
RE: some suggestions - by Vanquish - 02 Mar 15, 05:47PM
RE: some suggestions - by Boomhauer - 02 Mar 15, 05:59PM
RE: some suggestions - by Nightmare - 02 Mar 15, 09:13PM
RE: some suggestions - by Halte - 02 Mar 15, 09:43PM
RE: some suggestions - by Waffles - 03 Mar 15, 01:06AM
RE: some suggestions - by RKTnoob - 04 Mar 15, 02:46AM
RE: some suggestions - by Honor - 04 Mar 15, 01:18PM
RE: some suggestions - by Vanquish - 04 Mar 15, 07:35AM
RE: some suggestions - by RKTnoob - 04 Mar 15, 01:42PM
RE: some suggestions - by Nightmare - 04 Mar 15, 01:43PM
RE: some suggestions - by Marti - 04 Mar 15, 04:39PM
RE: some suggestions - by +f0r3v3r+ - 04 Mar 15, 04:18PM
RE: some suggestions - by Alien - 04 Mar 15, 06:01PM
RE: some suggestions - by DeafieGamer - 05 Mar 15, 12:43AM
RE: some suggestions - by PhaNtom - 05 Mar 15, 01:05AM
RE: some suggestions - by Waffles - 05 Mar 15, 12:49AM
RE: some suggestions - by G1gantuan - 05 Mar 15, 01:08AM
some suggestions - by stef - 26 Feb 15, 09:45AM