(01 Mar 15, 03:29PM)stef Wrote: There is no "best weapon".
smg is clearly better than all other weapons overall, simply because it can do so much. It's significantly better for short distances, as well as having the mobility aspect since the rate of fire + hitpush is good, and you can riflesprint with it. also, the best smg players can (quite easily) outfrag the best AR players over what would be considered a "long" distance in most official maps.
The only place the AR can outshine the smg is if you're baiting an angle with it. While the weapon balance is mostly fine atm, the AR should have some kind of damage increase, or perhaps return to the way it was in 1.1 to keep it on par with the smg.
sniper and carbine are fine, it's quite easy to aim with either of them at whatever distance, and if you're hedging your bets on a weapon that has the potential to output such high damage in one go, you deserve to die to an auto weapon if you miss your shot - there shouldn't be any second chance for you if you fuck up something that simple. contrary to what most people might suggest, a good sniper nowadays should be hitting at least 55-60% a game (I hit at least this percentage every game and even higher sometimes, and I don't consider myself a good sniper, I'm sure someone like sanzo could hit 70% consistently if he played often) [EDIT: talking about competitive games, anyone can hit literally 100% in pubs] and if he's not hitting his shots then he doesn't deserve a shit ton of kills. I don't get why people bitched so much about this in the past but it's fixed now so whatever.
The shotgun is currently underpowered, but you can still use it situationally in some maps, which is good. I don't really see a way it could be balanced any better than it is atm without overpowering it or making it even more useless.
tl;dr: give AR a boost of some sort to keep it up to par with smg, everything else is fine