25 Feb 15, 09:17PM
I would not say that the problem comes from the crap maps themselves; The problem is that players (especially new players) needs direction. The purpose of a game needs to be clear; If we want it to be oriented towards competitive games, then when a player launches AC, it has to be obvious; If the server browser is full of ezjemville like maps, its wrong; It gives you the feeling its what AC is supposed to be, and you theres no way you can find out about the private games that can be going on (inters, clan wars, which we want to encourage).
Crap maps are a problem because AC feels weird : when you launch it, you are not introduced to the community, and you are not introduced to the competitive gameplay at all. Instead, you are introduced to shit@camper and other maps;
These maps could be playable for training/fun (like gemas), but they should not appear in priority, or the game will look like shit.
Crap maps are a problem because AC feels weird : when you launch it, you are not introduced to the community, and you are not introduced to the competitive gameplay at all. Instead, you are introduced to shit@camper and other maps;
These maps could be playable for training/fun (like gemas), but they should not appear in priority, or the game will look like shit.