20 Feb 15, 09:02PM
I'm not sure that latency exists exclusively from the context of this thread.
"Teams can not have more than 2 players from the same clan"- I'm confused as to why. I sure as hell don't want to play with some randos
"Hax jump bind will lead your team into an elimination. So, DO NOT use it!"- I would just say that hax jump should be disallowed entirely with the exception of edge jumping on boxes.
"The sub player must spect his own team, it is not allowed to spect both. Join your team and type /benchme command"-spectatemode 6 is a serious concern regarding any amount of players. consider building a match client for the tournament that disallows this feature and keep it open source.
"On the finale, the teams must play one match on a custom map. /ctf u_arena"-i'm not saying this is a bad idea to get your maps played, but i don't see it's place in a competitive setting.
"Teams can not have more than 2 players from the same clan"- I'm confused as to why. I sure as hell don't want to play with some randos
"Hax jump bind will lead your team into an elimination. So, DO NOT use it!"- I would just say that hax jump should be disallowed entirely with the exception of edge jumping on boxes.
"The sub player must spect his own team, it is not allowed to spect both. Join your team and type /benchme command"-spectatemode 6 is a serious concern regarding any amount of players. consider building a match client for the tournament that disallows this feature and keep it open source.
"On the finale, the teams must play one match on a custom map. /ctf u_arena"-i'm not saying this is a bad idea to get your maps played, but i don't see it's place in a competitive setting.