29 Jan 15, 03:31PM
Yep, I found the glitch in the map editor that allowed you to violate the border area, if you really tried hard. It is now fixed in the dev version.
However: the dev version still exits the client, if such a map is loaded. To allow such maps to be played or even loaded, the game would have to alter the loadmap()-function to fix the border during loading. It is policy to never alter a map during loading, because it messes up some anticheat measures - also, anything that should be fixed, gets fixed during saving the map, which allows loadmap() to be quite straightforward.
That means, that your map will crash any client newer than 1.2.0.2. To avoid that, you can use the same glitch in the editor to fix your map before the next release.
I checked my whole map collection of more than 1000 maps: the map city2 (from 2007) has one (yes, one!) bad cube in the border. All other maps are fine. Well - and there's spin, with 564 bad cubes...
So, one could say, that the dev client now refuses to load maps, that were created by the game's own editor, and that that's not very nice. But - you know very well, why you messed up your map that badly - and I don't see any reason why I should support that. Have fun fixing it...
PS: If anyone wants a fixed version of city2, I can provide that.
However: the dev version still exits the client, if such a map is loaded. To allow such maps to be played or even loaded, the game would have to alter the loadmap()-function to fix the border during loading. It is policy to never alter a map during loading, because it messes up some anticheat measures - also, anything that should be fixed, gets fixed during saving the map, which allows loadmap() to be quite straightforward.
That means, that your map will crash any client newer than 1.2.0.2. To avoid that, you can use the same glitch in the editor to fix your map before the next release.
I checked my whole map collection of more than 1000 maps: the map city2 (from 2007) has one (yes, one!) bad cube in the border. All other maps are fine. Well - and there's spin, with 564 bad cubes...
So, one could say, that the dev client now refuses to load maps, that were created by the game's own editor, and that that's not very nice. But - you know very well, why you messed up your map that badly - and I don't see any reason why I should support that. Have fun fixing it...
PS: If anyone wants a fixed version of city2, I can provide that.