22 Jan 15, 02:09PM
So this is a themed mapping contest, yes? Cool. Let's get that out of the way. If you don't match the theme, you shouldn't get judged at all, right? Because you don't bring a dog show dog to a car show. So that seems really important. Let's allocate 50% to this.
But so is gameplay. You can make the best castle in the world, but if it's not playable, it's not a very good map. Let's allocate 50% to this.
How about textures? Textures ties into theme. If your castle looks like a spaceship, people are not going to think it's a castle or willl at least think it's a very strange castle. So let's throw this into theme.
How about lighting? You could have the best layout in the world, but if you can't see anything, it might as well not play. Let's put this 50% as gameplay, 50% as theme.
Sounds. If your castle sounds like a spaceship and maybe looks like a spaceship, it's a god damn space ship. But wait. This affects gameplay too doesn't it? Imagine if we had to play to 15 minutes of nyancat.... So maybe 75% theme, 25% gameplay.
Detail? This is theme. 100%
0.5 Overall theme, 0.5 overall gameplay.
Theme:
Textures (1) , Sound (0.75), Lighting (0.5), Detail (1)
Gameplay:
Sound (0.25), Lighting (0.5), Layout (1)
To scale theme, scale 3.25 to 0.5
~15.4% Textures
~15.4% Detail
~11.5% Sound
~7.7% Lighting
To scale gameplay, scale 1.75 to 0.5
28.6% is Layout
14.3% is gameplay lighting
7.1% is gameplay sound
This system has flaws (I admit it. I did this in one and it's not even 0800 right now), but let's check out the results (keep in mind i deemphasized theme here):
15.4% Textures, 15.4% Detail, 18.6% Sound, 22% Lighting, 28.6% Layout
Okay cool. But we kind of took out the whole "how good is your theme" thing. But should we do 50% theme, 50% gameplay?
Let's assume I made a map with superb layout. 100%. As far as visibility is concerned, I don't need fullbright to see stuff. And the sounds aren't gameplay affecting. This gives me 50% right?
But wait this is a castle themed contest. It looks like a damn spaceship. I fail textures. It sounds like a brothel instead of a castle. I fail theme sounds. We're supposed to be outside at night but it looks like inside with a bright light. I fail theme lighting. But there is a lot of really good detail that helps with gameplay (Maybe put some of this in the gameplay section?)
So overall, I got 30.8% in the theme section, but 100% in the gameplay section. Does it make sense to faili the theme but still have a passing score in a themed contest? I personally think this should be weighted. But before that, let's try to put part of the detail in layout. Let's readjust:
Theme:
Textures (1) , Sound (0.75), Lighting (0.5), Detail (0.75)
Gameplay:
Sound (0.25), Lighting (0.5), Layout (1), Detail (0.25)
Theme:
Textures: 16.7%, Sound 12.5%. 8.3% Lighting, 12.5% Detail
Gameplay:
25% Layout, 12.5% Lighting, 6.25% (only because rounding) Sound, 6.25% Detail
Textures: 16.7%
Sound (Overall): 18.75%
Lighting (Overall): 20.8%
Detail (Overall): 18.75%
Layout: 25%
Now, there's a certain bit of wiggling you can do, but I have to prepare for class soon so....
1/6 is 16.7%. Looks close to me, especially if i want to account for [Castle] Theme instead of just sounds/lighting/detail that matches the CHOSEN theme instead of the CONTEST theme. Seems to be getting closed and closed to 1/6.
But so is gameplay. You can make the best castle in the world, but if it's not playable, it's not a very good map. Let's allocate 50% to this.
How about textures? Textures ties into theme. If your castle looks like a spaceship, people are not going to think it's a castle or willl at least think it's a very strange castle. So let's throw this into theme.
How about lighting? You could have the best layout in the world, but if you can't see anything, it might as well not play. Let's put this 50% as gameplay, 50% as theme.
Sounds. If your castle sounds like a spaceship and maybe looks like a spaceship, it's a god damn space ship. But wait. This affects gameplay too doesn't it? Imagine if we had to play to 15 minutes of nyancat.... So maybe 75% theme, 25% gameplay.
Detail? This is theme. 100%
0.5 Overall theme, 0.5 overall gameplay.
Theme:
Textures (1) , Sound (0.75), Lighting (0.5), Detail (1)
Gameplay:
Sound (0.25), Lighting (0.5), Layout (1)
To scale theme, scale 3.25 to 0.5
~15.4% Textures
~15.4% Detail
~11.5% Sound
~7.7% Lighting
To scale gameplay, scale 1.75 to 0.5
28.6% is Layout
14.3% is gameplay lighting
7.1% is gameplay sound
This system has flaws (I admit it. I did this in one and it's not even 0800 right now), but let's check out the results (keep in mind i deemphasized theme here):
15.4% Textures, 15.4% Detail, 18.6% Sound, 22% Lighting, 28.6% Layout
Okay cool. But we kind of took out the whole "how good is your theme" thing. But should we do 50% theme, 50% gameplay?
Let's assume I made a map with superb layout. 100%. As far as visibility is concerned, I don't need fullbright to see stuff. And the sounds aren't gameplay affecting. This gives me 50% right?
But wait this is a castle themed contest. It looks like a damn spaceship. I fail textures. It sounds like a brothel instead of a castle. I fail theme sounds. We're supposed to be outside at night but it looks like inside with a bright light. I fail theme lighting. But there is a lot of really good detail that helps with gameplay (Maybe put some of this in the gameplay section?)
So overall, I got 30.8% in the theme section, but 100% in the gameplay section. Does it make sense to faili the theme but still have a passing score in a themed contest? I personally think this should be weighted. But before that, let's try to put part of the detail in layout. Let's readjust:
Theme:
Textures (1) , Sound (0.75), Lighting (0.5), Detail (0.75)
Gameplay:
Sound (0.25), Lighting (0.5), Layout (1), Detail (0.25)
Theme:
Textures: 16.7%, Sound 12.5%. 8.3% Lighting, 12.5% Detail
Gameplay:
25% Layout, 12.5% Lighting, 6.25% (only because rounding) Sound, 6.25% Detail
Textures: 16.7%
Sound (Overall): 18.75%
Lighting (Overall): 20.8%
Detail (Overall): 18.75%
Layout: 25%
Now, there's a certain bit of wiggling you can do, but I have to prepare for class soon so....
1/6 is 16.7%. Looks close to me, especially if i want to account for [Castle] Theme instead of just sounds/lighting/detail that matches the CHOSEN theme instead of the CONTEST theme. Seems to be getting closed and closed to 1/6.