(18 Jan 15, 06:27AM)Z3R0 Wrote: I didn't actually know that two exits was bad, ahaha, guess I'll look out for that next time. Glad this one turned out ok then.
it generally is when it constricts gameplay. think depot's bases and outpost CLA base. this doesn't suffer from the same issues because it immediately leads into three paths that then intertwine.
(18 Jan 15, 06:27AM)Z3R0 Wrote: I'll also look into the textures, but I think the map looks quite nice being cleaner and brighter than normal.
i suppose its personal preference; i just like AC maps when they're grimey.
i'd like to also say that i can't immediately recognize every issue from running through the map; you'd probably learn alot more about the map from getting it played in inters/3vs3s.