ac_archives
#3
Thank you, very much.

I've updated the package on Akimbo with some changes.

Removed two HP, the two that were in corridors alongside the central room.
Moved the Kevlar closer, and dimmed some lights. I actually had to redo the lights because they were brighter before, maybe my screens a little too dark.

(18 Jan 15, 05:20AM)Undead Wrote: - needs to be more opportunities on the map to use double jump mechanics, which has the added benefit of speeding up gameplay more. you can do this by adding scenery that is 3 cubes + in height, or by bringing down some of the arches so that they can be double jumped off, or by adding single step stairs/ramps that can be double jumped off, etc.
- not so much criticism, but even though usually having only 2 entrances to a base is bad, i think you've done it in a way that might not actually be bullshit and could work properly.
- you should modify some of the textures/mapmodels to be more 'gritty' so that they fit the AC theme better.

I'm not sure what you mean by bringing down arches to jump off them, but I'll see what I can do. There is a table in the middle that you can use to jump to the akimbo though, which is kinda cool.
I didn't actually know that two exits was bad, ahaha, guess I'll look out for that next time. Glad this one turned out ok then.
I'll also look into the textures, but I think the map looks quite nice being cleaner and brighter than normal.
Thanks given by:


Messages In This Thread
ac_archives - by Z3R0 - 18 Jan 15, 04:30AM
RE: ac_archives - by Undead - 18 Jan 15, 05:20AM
RE: ac_archives - by Z3R0 - 18 Jan 15, 06:27AM
RE: ac_archives - by Undead - 18 Jan 15, 06:52AM
RE: ac_archives - by Z3R0 - 18 Jan 15, 07:19AM
RE: ac_archives - by Halte - 18 Jan 15, 08:55AM
RE: ac_archives - by Nightmare - 18 Jan 15, 05:17PM
RE: ac_archives - by Z3R0 - 18 Jan 15, 05:21PM
RE: ac_archives - by -Subjective - 18 Jan 15, 10:05PM
RE: ac_archives - by ExodusS - 19 Jan 15, 01:57AM
RE: ac_archives - by Cemer - 23 Jan 15, 01:17AM
RE: ac_archives - by Z3R0 - 23 Jan 15, 05:49PM