ac_archives
#2
dope map, better than 99% of the others out there.

however, criticism:
- having 8 hp spawns is excessive. 6 should be the maximum honestly.
- lighting kills my eyes in some places, but the places where you use the rose tint are amazing
- armour spawns on the flanks need to be a few cubes closer to the center of the path, or else the gameplay is slowed down too much.
- needs to be more opportunities on the map to use double jump mechanics, which has the added benefit of speeding up gameplay more. you can do this by adding scenery that is 3 cubes + in height, or by bringing down some of the arches so that they can be double jumped off, or by adding single step stairs/ramps that can be double jumped off, etc.
- not so much criticism, but even though usually having only 2 entrances to a base is bad, i think you've done it in a way that might not actually be bullshit and could work properly.
- you should modify some of the textures/mapmodels to be more 'gritty' so that they fit the AC theme better.
Thanks given by:


Messages In This Thread
ac_archives - by Z3R0 - 18 Jan 15, 04:30AM
RE: ac_archives - by Undead - 18 Jan 15, 05:20AM
RE: ac_archives - by Z3R0 - 18 Jan 15, 06:27AM
RE: ac_archives - by Undead - 18 Jan 15, 06:52AM
RE: ac_archives - by Z3R0 - 18 Jan 15, 07:19AM
RE: ac_archives - by Halte - 18 Jan 15, 08:55AM
RE: ac_archives - by Nightmare - 18 Jan 15, 05:17PM
RE: ac_archives - by Z3R0 - 18 Jan 15, 05:21PM
RE: ac_archives - by -Subjective - 18 Jan 15, 10:05PM
RE: ac_archives - by ExodusS - 19 Jan 15, 01:57AM
RE: ac_archives - by Cemer - 23 Jan 15, 01:17AM
RE: ac_archives - by Z3R0 - 23 Jan 15, 05:49PM