15 Jan 15, 10:12AM
douze is an excellent map for CTF no matter what anyone says. It doesn't have the strategic flair of a depot, mines, or shine, but it more than makes up for it with extraordinary tactical possibilities. It is the wicked pleasure of the nubs. These same nubs eventually grow to love the game that spawned it. It may be a map from elsewhere but once it hits our servers and sticks it becomes one of our own. These nubs then grow into the veterans you see today. Warriors built on the sillier and more ridiculous moments of our history who have a yearning to take the game further and explore the depths of AC that they have never seen before. If you want to truly build a game into a lasting experience you must, absolutely MUST, take chances. You must fight against all sense of propriety and listen to the kids who fell in love with the game the second they saw it. You want a legitimate community with new forum posts at least once a day? You want a feeling of growth, a sense of rebirth? One must build for the players out there. Not the ones in here. We've been satisfied. Let's please take another look at our past, pick out what did extremely well, and give our game a rebirth. Awaken please to the reality that breathes within AC's code.
Ok let's break it down to size. CTF Douze a legit mode? Meeeeeh. When played on thirty different servers and voted constantly? Nah. Desert3? Good map, despite the RED bias. Starting to irritate? Yeah. The difference is a Douze CTF attracted players like crazy because of the quick scoring and hardcore in your face action of fighting for a flag right from the start. There is a strong tendency these days to reject anything that is new in favor of the "quality" we have supposedly obtained. But what quality is that? A select group of players who battle each constantly while the rest of the game slowly drifts into the past? A great selection of maps that is rarely played not because there is anything wrong with them but because there simply aren't enough players who actually care?! You've proven AC can be a competitive game. This is something we will never lose. But if you want it to be more than this please,
Please... Open your minds and offer the stuff we've offered before. Every game is built on nubs. AC thrives on it's ability to draw the new and unitiated to it's vast complexities and blast them into submission. This is ASSAULTCUBE!! We don't die. We never will. but we can suffocate, we will asphixiate if we continue on a path of stringent rigidity.
Don't even get me started on the player limits for servers... The concept? Good. The execution? Needs tweaking.
Ok let's break it down to size. CTF Douze a legit mode? Meeeeeh. When played on thirty different servers and voted constantly? Nah. Desert3? Good map, despite the RED bias. Starting to irritate? Yeah. The difference is a Douze CTF attracted players like crazy because of the quick scoring and hardcore in your face action of fighting for a flag right from the start. There is a strong tendency these days to reject anything that is new in favor of the "quality" we have supposedly obtained. But what quality is that? A select group of players who battle each constantly while the rest of the game slowly drifts into the past? A great selection of maps that is rarely played not because there is anything wrong with them but because there simply aren't enough players who actually care?! You've proven AC can be a competitive game. This is something we will never lose. But if you want it to be more than this please,
Please... Open your minds and offer the stuff we've offered before. Every game is built on nubs. AC thrives on it's ability to draw the new and unitiated to it's vast complexities and blast them into submission. This is ASSAULTCUBE!! We don't die. We never will. but we can suffocate, we will asphixiate if we continue on a path of stringent rigidity.
Don't even get me started on the player limits for servers... The concept? Good. The execution? Needs tweaking.