11 Jan 15, 11:39AM
I don't totally understand the whole realism vs fictional stuff going on here, but it's about time we moved out of whatever time period AC is currently fixating on and let in something spectacular. It's not entirely unreal. I mean shit, it won't look like sauerkrappen anytime soon. AssaultCube's true brilliance is creating a fictional reality where players can do more than just frag people, they can become their personas. They can explore new maps, new worlds, by simply joining a server. They are part of a comraderie that stretches beyond their computer screens. It's time to explore new worlds. The reality of maps does not have to mirror the reality that we live and breathe to the letter. Creativity and aesthetically pleasing go hand in hand. Strict realism is cool but not when it restricts awesomeness for no reason. Go metl3. How about this for an idea? Map-makers should write a backstory to their maps. An introduction to the madness that we're eagerly awaiting as we spawn. For instance...
d3
"Having tracked CLA freedom fighters to the remotest parts of the Saharan desert, RVSF strike-teams assemble a hastily made base of operations and prepare to take the fight to the enemy."
edifice
"Deep within the labyrinthine tunnels of the Edifice 5 Headquarters RVSF units prepare to defend themselves against an invasion of CLA death squads whose sole mission is to wipe them off the face of the earth. Will they survive or will they meet death deep within the darkness of their own fortress?"
etc...
Doing that for maps awakens our imaginations and makes the game a hundred times more enjoyable and that's ultimately what were here for. Enjoyment. It is a game. We are the navigators of this game. Our little piece of the gaming world. Let's dare to imagine.
d3
"Having tracked CLA freedom fighters to the remotest parts of the Saharan desert, RVSF strike-teams assemble a hastily made base of operations and prepare to take the fight to the enemy."
edifice
"Deep within the labyrinthine tunnels of the Edifice 5 Headquarters RVSF units prepare to defend themselves against an invasion of CLA death squads whose sole mission is to wipe them off the face of the earth. Will they survive or will they meet death deep within the darkness of their own fortress?"
etc...
Doing that for maps awakens our imaginations and makes the game a hundred times more enjoyable and that's ultimately what were here for. Enjoyment. It is a game. We are the navigators of this game. Our little piece of the gaming world. Let's dare to imagine.