07 Jan 15, 01:43AM
"Taking place in realistic environments..."
This is a direct quote from the AC home page.
I don't see this map being depicted as realistic, and even if you don't count its sci fi theme, the textures are pixelart, hand drawn using a 32 color palette.
If someone really wanted to make something sci fi themed for Assault Cube, I think the textures should be made much more gritty, dirty and noisy to achieve this effect. You can look at like Star Trek versus Star Wars (old ones) where Star Trek has very clean lines, not a mote of dust anywhere, while Star Wars is based on a concept of "used space" with everything appearing to be used and worn. This approach would be what I would use if I wanted to make "realistic space" themed map. Of course, AC official maps tend to lean heavily into present day urban environments from western to eastern architecture, so adding a space themed map would prolly seem out of canon, even if someone makes a realistic looking one.
Seeing how in present day real world there have been exactly 6 stations set in the earth orbit and none on any other stellar bodies, you would prolly be limited to depicting one of those, which would prolly make for very small lss maps ^^. So if you look at what you have left, you can see that the most sci fi themed thing in the world today would be some kind of hi tech military/civilian facility or an underground bunker, set on Earth, and those still tend to gravitate towards textures that AC already has to some extent.
This is a direct quote from the AC home page.
I don't see this map being depicted as realistic, and even if you don't count its sci fi theme, the textures are pixelart, hand drawn using a 32 color palette.
If someone really wanted to make something sci fi themed for Assault Cube, I think the textures should be made much more gritty, dirty and noisy to achieve this effect. You can look at like Star Trek versus Star Wars (old ones) where Star Trek has very clean lines, not a mote of dust anywhere, while Star Wars is based on a concept of "used space" with everything appearing to be used and worn. This approach would be what I would use if I wanted to make "realistic space" themed map. Of course, AC official maps tend to lean heavily into present day urban environments from western to eastern architecture, so adding a space themed map would prolly seem out of canon, even if someone makes a realistic looking one.
Seeing how in present day real world there have been exactly 6 stations set in the earth orbit and none on any other stellar bodies, you would prolly be limited to depicting one of those, which would prolly make for very small lss maps ^^. So if you look at what you have left, you can see that the most sci fi themed thing in the world today would be some kind of hi tech military/civilian facility or an underground bunker, set on Earth, and those still tend to gravitate towards textures that AC already has to some extent.