ac_metl3 revision
#16
"Taking place in realistic environments..."
This is a direct quote from the AC home page.

I don't see this map being depicted as realistic, and even if you don't count its sci fi theme, the textures are pixelart, hand drawn using a 32 color palette.

If someone really wanted to make something sci fi themed for Assault Cube, I think the textures should be made much more gritty, dirty and noisy to achieve this effect. You can look at like Star Trek versus Star Wars (old ones) where Star Trek has very clean lines, not a mote of dust anywhere, while Star Wars is based on a concept of "used space" with everything appearing to be used and worn. This approach would be what I would use if I wanted to make "realistic space" themed map. Of course, AC official maps tend to lean heavily into present day urban environments from western to eastern architecture, so adding a space themed map would prolly seem out of canon, even if someone makes a realistic looking one.

Seeing how in present day real world there have been exactly 6 stations set in the earth orbit and none on any other stellar bodies, you would prolly be limited to depicting one of those, which would prolly make for very small lss maps ^^. So if you look at what you have left, you can see that the most sci fi themed thing in the world today would be some kind of hi tech military/civilian facility or an underground bunker, set on Earth, and those still tend to gravitate towards textures that AC already has to some extent.
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Messages In This Thread
ac_metl3 revision - by Pi_Halo - 05 Jan 15, 02:48AM
RE: ac_metl3 revision - by Mr.OpTic - 05 Jan 15, 03:12AM
RE: ac_metl3 revision - by Undead - 05 Jan 15, 04:09AM
RE: ac_metl3 revision - by Pi_Halo - 05 Jan 15, 04:19AM
RE: ac_metl3 revision - by Flint - 05 Jan 15, 11:02AM
RE: ac_metl3 revision - by Sanzo'' - 05 Jan 15, 08:47PM
RE: ac_metl3 revision - by ExodusS - 05 Jan 15, 11:52PM
RE: ac_metl3 revision - by Luc@s - 06 Jan 15, 11:47PM
RE: ac_metl3 revision - by ExodusS - 07 Jan 15, 12:14AM
RE: ac_metl3 revision - by Mousikos - 07 Jan 15, 01:49AM
RE: ac_metl3 revision - by Undead - 07 Jan 15, 04:05AM
RE: ac_metl3 revision - by PhaNtom - 06 Jan 15, 12:24AM
RE: ac_metl3 revision - by RKTnoob - 06 Jan 15, 02:08AM
RE: ac_metl3 revision - by Pi_Halo - 06 Jan 15, 03:30AM
RE: ac_metl3 revision - by Flint - 06 Jan 15, 08:49PM
RE: ac_metl3 revision - by Alien - 06 Jan 15, 10:20PM
RE: ac_metl3 revision - by Andrez - 06 Jan 15, 11:57PM
RE: ac_metl3 revision - by RKTnoob - 07 Jan 15, 01:43AM
RE: ac_metl3 revision - by Alien - 07 Jan 15, 02:35AM
RE: ac_metl3 revision - by Pi_Halo - 07 Jan 15, 03:44AM
RE: ac_metl3 revision - by Mousikos - 07 Jan 15, 09:08AM
RE: ac_metl3 revision - by ExodusS - 07 Jan 15, 09:36PM
RE: ac_metl3 revision - by Pi_Halo - 07 Jan 15, 11:00PM
RE: ac_metl3 revision - by ExodusS - 07 Jan 15, 11:33PM
RE: ac_metl3 revision - by D3M0NW0LF - 09 Jan 15, 12:31PM
RE: ac_metl3 revision - by MorganKell - 11 Jan 15, 11:39AM
RE: ac_metl3 revision - by Alien - 11 Jan 15, 01:53PM
RE: ac_metl3 revision - by MorganKell - 12 Jan 15, 04:20AM
RE: ac_metl3 revision - by stef - 12 Jan 15, 05:25PM
RE: ac_metl3 revision - by Marti - 12 Jan 15, 05:35PM
RE: ac_metl3 revision - by RKTnoob - 12 Jan 15, 05:40PM
RE: ac_metl3 revision - by stef - 12 Jan 15, 06:04PM
RE: ac_metl3 revision - by RKTnoob - 12 Jan 15, 06:31PM
RE: ac_metl3 revision - by stef - 12 Jan 15, 06:47PM
RE: ac_metl3 revision - by RKTnoob - 12 Jan 15, 07:16PM
RE: ac_metl3 revision - by 1Cap - 12 Jan 15, 07:25PM
RE: ac_metl3 revision - by Undead - 12 Jan 15, 08:43PM
RE: ac_metl3 revision - by Alien - 12 Jan 15, 09:53PM
RE: ac_metl3 revision - by Halte - 13 Jan 15, 01:18PM
RE: ac_metl3 revision - by MorganKell - 15 Jan 15, 10:12AM
RE: ac_metl3 revision - by RKTnoob - 15 Jan 15, 12:46PM
RE: ac_metl3 revision - by MorganKell - 19 Jan 15, 07:34AM