I tested it the day you created the thread but IDK why, I didn't post any feedback.
So, I like the main theme is great in overall, we really feel the "galery/cavern" idea. I like the way it seems deep at some points, and it feels almost at the surface sometimes as we can see the sky.
The use of textures is kinda great too but I think those tiles textures are really ugly (personal POV) that's why I try to avoid them in all my maps. The grass texture does not fit at all with the map, you should check at most nice official maps with grass inside (maps like ac_industrial etc...) to see how mappers deal with the grass/dirt combo and wich textures they use to match the green/brown floor well.
I like the way you alterned the textures (gray/white) in natural stairs so that it's more easy to see what is a path and what isn't.
The outside lights are way too blue to be realistic, a very clear blue would be better (check at ac_palenque's cavern to see what I mean by a "clear blue"), also the main lights are also too much white and it lowers the "deep" effect you wanted to create in this map.
The gameplay is kinda interesting, out of the double path nearby the CLA base and which isn't at the RVSF side, you can see in the mapshot that everything is almost symetrical (even the positions of the two camp spots. The bases are IMO not well determined and when you are in it, nothing except the flags and the water shows that you are in a base, it looks like a huge crossing pathway with a pilar.
EDIT: In overall, the map is great, I just focused on things that aren't perfect so that you can work out and make a way better map next time.
So, I like the main theme is great in overall, we really feel the "galery/cavern" idea. I like the way it seems deep at some points, and it feels almost at the surface sometimes as we can see the sky.
The use of textures is kinda great too but I think those tiles textures are really ugly (personal POV) that's why I try to avoid them in all my maps. The grass texture does not fit at all with the map, you should check at most nice official maps with grass inside (maps like ac_industrial etc...) to see how mappers deal with the grass/dirt combo and wich textures they use to match the green/brown floor well.
I like the way you alterned the textures (gray/white) in natural stairs so that it's more easy to see what is a path and what isn't.
The outside lights are way too blue to be realistic, a very clear blue would be better (check at ac_palenque's cavern to see what I mean by a "clear blue"), also the main lights are also too much white and it lowers the "deep" effect you wanted to create in this map.
The gameplay is kinda interesting, out of the double path nearby the CLA base and which isn't at the RVSF side, you can see in the mapshot that everything is almost symetrical (even the positions of the two camp spots. The bases are IMO not well determined and when you are in it, nothing except the flags and the water shows that you are in a base, it looks like a huge crossing pathway with a pilar.
EDIT: In overall, the map is great, I just focused on things that aren't perfect so that you can work out and make a way better map next time.