23 Dec 14, 08:51AM
Hello,
I am an old frequent gamer but don't have the time nowadays. I used to play with several colleagues. We don't play any more, but the in-game audio voice commands are stuck with us for eternity :)
Therefore, I have written an Android soundboard app with the AssaultCube voicecom sounds. I could release for iOS at a later date, but I personally don't own one.
I published it at https://play.google.com/store/apps/detai...cubesounds, however you won't find it because Google has decided it is copyright and banned it.
Therefore you can find it here for the moment:
http://www.aushack.com/data/AssaultCube%...20v1.0.apk
I am aware of the licensing, as I have seen it is Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported and the cube engine is zlib license and the sounds are "Recorded by makkE and/or partially reprocessed from various royalty free or free to modify samples"
I released it on the Google Play store with acknowledgement of the CC license and Rabid Viper Productions and the game link and github source, but for uncertain reason they rejected it.
Possibly because the website says:
This license is for the entire UNMODIFIED AssaultCube package(s). You may choose to disect, and use or redistribute, etc. pieces of AssaultCube, instead of the entire package(s) if you wish. HOWEVER, you must adhere to the license specified for that particular data. If no license is specified, you MUST assume that the data is COPYRIGHT and you are NOT allowed to redistribute that data outside of an UNMODIFIED AssaultCube package(s).
Which is ambiguous at best. I believe I am free to distribute it (although perhaps I am mistaken?).
My point was can I somehow obtain express written permission on here, as I cannot find any other developer contact details?
The app is free and contains no ads or modifications.
Thanks,
-Patrick
I am an old frequent gamer but don't have the time nowadays. I used to play with several colleagues. We don't play any more, but the in-game audio voice commands are stuck with us for eternity :)
Therefore, I have written an Android soundboard app with the AssaultCube voicecom sounds. I could release for iOS at a later date, but I personally don't own one.
I published it at https://play.google.com/store/apps/detai...cubesounds, however you won't find it because Google has decided it is copyright and banned it.
Therefore you can find it here for the moment:
http://www.aushack.com/data/AssaultCube%...20v1.0.apk
I am aware of the licensing, as I have seen it is Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported and the cube engine is zlib license and the sounds are "Recorded by makkE and/or partially reprocessed from various royalty free or free to modify samples"
I released it on the Google Play store with acknowledgement of the CC license and Rabid Viper Productions and the game link and github source, but for uncertain reason they rejected it.
Possibly because the website says:
This license is for the entire UNMODIFIED AssaultCube package(s). You may choose to disect, and use or redistribute, etc. pieces of AssaultCube, instead of the entire package(s) if you wish. HOWEVER, you must adhere to the license specified for that particular data. If no license is specified, you MUST assume that the data is COPYRIGHT and you are NOT allowed to redistribute that data outside of an UNMODIFIED AssaultCube package(s).
Which is ambiguous at best. I believe I am free to distribute it (although perhaps I am mistaken?).
My point was can I somehow obtain express written permission on here, as I cannot find any other developer contact details?
The app is free and contains no ads or modifications.
Thanks,
-Patrick