22 Dec 14, 09:56PM
That's actually a pretty interesting idea Mathias.
And like others have stated I also think a video or series of videos explaining a few key elements of AC would be awesome. At first glance I think a lot of players might be a little dismissive of AC without really digging into it and finding out what the meta-game is all about. On it's surface, it looks and plays like a simple old school FPS, and in most ways it is. But there's actually a pretty high skill ceiling and the simplicity of the game necessitates teamwork over individual skill (in CTF), as a good team operates like clockwork. Timing has to be pretty precise with covering teammates and taking enemy flags, and the flag runner has to know how to navigate the map backwards at high speeds. AC's simplicity translates to one of the rawest, most deceptively satisfying games I've ever played.
I think there's an unfortunate misconception that AC's simplicity means that there isn't a lot to the gameplay itself, when in reality those basic, core elements of AC act as a platform for exciting high-skill play. I think getting players to understand this is just as important as getting them to understand the different weapons and movement.
And like others have stated I also think a video or series of videos explaining a few key elements of AC would be awesome. At first glance I think a lot of players might be a little dismissive of AC without really digging into it and finding out what the meta-game is all about. On it's surface, it looks and plays like a simple old school FPS, and in most ways it is. But there's actually a pretty high skill ceiling and the simplicity of the game necessitates teamwork over individual skill (in CTF), as a good team operates like clockwork. Timing has to be pretty precise with covering teammates and taking enemy flags, and the flag runner has to know how to navigate the map backwards at high speeds. AC's simplicity translates to one of the rawest, most deceptively satisfying games I've ever played.
I think there's an unfortunate misconception that AC's simplicity means that there isn't a lot to the gameplay itself, when in reality those basic, core elements of AC act as a platform for exciting high-skill play. I think getting players to understand this is just as important as getting them to understand the different weapons and movement.