22 Dec 14, 05:45AM
(This post was last modified: 22 Dec 14, 05:47AM by Idioplex.
Edit Reason: typo
)
I see your guys' points and I also agree that the game's better off having a few active clans than a few dozen inactive clans. But I do think encouraging clan creation could be beneficial if it was handled properly. These are just ideas of course, and this might come off as a little far fetched, but what if clans were more regulated? Could a certain level of community participation/in-game activity be enforced to keep the everyone up to speed on what clans are doing? So instead of a heap of one-week clans coming in all the time and disintegrating without notice, we could track activity and require a member of supposed clan to make a forum post every now and then to continue to be recognized as an actual clan? It sounds a bit authoritarian, but I think it comes down to structure and organization. Once a foundation is in place it would be easier to organize events and brackets with different skill groups and whatnot. I'm not saying that AC would be bustling if all the pub players decided to make their own clan. But I do think that if the community is able to foster the growth of actual clans, AC's situation would improve. Logically speaking, I think it's fair to say that exclusivity kills games and that having a small selection of very competitive clans amidst a sea of random pub players isn't encouraging the growth of the game.
In short: Structure encourages competition, competition gives people a reason to stay and play.
In short: Structure encourages competition, competition gives people a reason to stay and play.