ac_cavern1.2
#13
(10 Dec 14, 04:09AM)ExodusS Wrote: I can't catch you on IRC so...

At the north of the middle bridge, you should remove the fallen barrel so that you can double jump and be on the bridge in the same amount of time than from the other side of the bridge.

A tunel has an exit that could stuck players, just remove this on both sides of the door.

You can see a base from this tunel and not from this one so I suggest to move the door of the last screenshot to the right so that you can see the RVSF base from the exit of the tunel.

EDIT: You can see if someone is camping in the tunel with the rails (small hole in the wall), you can't in the opposite tunel. And I think it would be cool to find the same sort of hole of the CLA base in the RVSF base. The middle bridge allows to trow grenades in the middle path via a small hole, but only to one side.

tyvm. if you want to contact me go on ts-rc.tk

you can do the barrel double jump currently; the fallen barrel just makes it so you have to do it more precisely. this is intended.

i removed the impediment at the tunnel exit. i originally placed that there intentionally, but i realized that it conflicts with the symmetry on the other side of the map.

the most important issue you raised was in the unevenness of the left side of RVSF and CLA. on one hand, not being able to see the other base makes up for the ease by which the CLA side can get into the RVSF left side of base; however, once they get in, the advantageous angles and sneak capability that they get offset that advantage, so something needs to be fixed.

i quite like the way that the left side of CLA is set up, so im not going to change that. instead, i'm going to rework most of the left side of RVSF so that it flows alot better. this will include: shortening the left tunnel (at the moment its much, much longer than the left side of CLA), moving of entrances in that general area, and probably changing the left entrance room to RVSF a bit.

at the moment, i believe CLA is favoured in comparison to RVSF (although it is still relatively balanced compared to almost every other AC map), and i need to rectify this.
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Messages In This Thread
ac_cavern1.2 - by Undead - 09 Dec 14, 12:26PM
RE: ac_cavern1.2 - by Vanquish - 09 Dec 14, 01:08PM
RE: ac_cavern1.2 - by Marti - 09 Dec 14, 01:13PM
RE: ac_cavern1.2 - by G1gantuan - 09 Dec 14, 02:12PM
RE: ac_cavern1.2 - by Robtics - 09 Dec 14, 02:46PM
RE: ac_cavern1.2 - by ExodusS - 09 Dec 14, 06:09PM
RE: ac_cavern1.2 - by ReDBuLL - 09 Dec 14, 06:13PM
RE: ac_cavern1.2 - by yopa - 09 Dec 14, 06:17PM
RE: ac_cavern1.2 - by Flint - 09 Dec 14, 08:09PM
RE: ac_cavern1.2 - by RandumKiwi - 09 Dec 14, 10:07PM
RE: ac_cavern1.2 - by Undead - 10 Dec 14, 12:36AM
RE: ac_cavern1.2 - by ExodusS - 10 Dec 14, 04:09AM
RE: ac_cavern1.2 - by Undead - 10 Dec 14, 05:38AM
RE: ac_cavern1.2 - by bballn45 - 10 Dec 14, 05:47AM
RE: ac_cavern1.2 - by jamz - 10 Dec 14, 07:50AM
RE: ac_cavern1.2 - by ExodusS - 10 Dec 14, 02:30PM
RE: ac_cavern1.2 - by Halte - 10 Dec 14, 06:41PM