ac_cavern1.2
#12
I can't catch you on IRC so...

At the north of the middle bridge, you should remove the fallen barrel so that you can double jump and be on the bridge in the same amount of time than from the other side of the bridge.

A tunel has an exit that could stuck players, just remove this on both sides of the door.

You can see a base from this tunel and not from this one so I suggest to move the door of the last screenshot to the right so that you can see the RVSF base from the exit of the tunel.

EDIT: You can see if someone is camping in the tunel with the rails (small hole in the wall), you can't in the opposite tunel. And I think it would be cool to find the same sort of hole of the CLA base in the RVSF base. The middle bridge allows to trow grenades in the middle path via a small hole, but only to one side.
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Messages In This Thread
ac_cavern1.2 - by Undead - 09 Dec 14, 12:26PM
RE: ac_cavern1.2 - by Vanquish - 09 Dec 14, 01:08PM
RE: ac_cavern1.2 - by Marti - 09 Dec 14, 01:13PM
RE: ac_cavern1.2 - by G1gantuan - 09 Dec 14, 02:12PM
RE: ac_cavern1.2 - by Robtics - 09 Dec 14, 02:46PM
RE: ac_cavern1.2 - by ExodusS - 09 Dec 14, 06:09PM
RE: ac_cavern1.2 - by ReDBuLL - 09 Dec 14, 06:13PM
RE: ac_cavern1.2 - by yopa - 09 Dec 14, 06:17PM
RE: ac_cavern1.2 - by Flint - 09 Dec 14, 08:09PM
RE: ac_cavern1.2 - by RandumKiwi - 09 Dec 14, 10:07PM
RE: ac_cavern1.2 - by Undead - 10 Dec 14, 12:36AM
RE: ac_cavern1.2 - by ExodusS - 10 Dec 14, 04:09AM
RE: ac_cavern1.2 - by Undead - 10 Dec 14, 05:38AM
RE: ac_cavern1.2 - by bballn45 - 10 Dec 14, 05:47AM
RE: ac_cavern1.2 - by jamz - 10 Dec 14, 07:50AM
RE: ac_cavern1.2 - by ExodusS - 10 Dec 14, 02:30PM
RE: ac_cavern1.2 - by Halte - 10 Dec 14, 06:41PM