ac_cavern1.2
#11
(09 Dec 14, 10:07PM)RandumKiwi Wrote: Note, that this map is already official.

Looks good, but can I suggest that a cardboard box in water doesn't make sense (because if you're stepping on that box all the time, it would just become mush)? ;-)

Let me know when you're ready for me to upload changes to GIT.

as i said, i wasn't particularly concerned with details. the point of that particular box was so that you don't 'duck' into the river and continue moving. it is easily fixed i guess.

i'll probably make a few slight gameplay adjustments  (i really need feedback here, i cant foresee every silly bullshit situation).

demos would be nice too.

when i can be bothered to complete the map, with details and such, ill send it to you.
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Messages In This Thread
ac_cavern1.2 - by Undead - 09 Dec 14, 12:26PM
RE: ac_cavern1.2 - by Vanquish - 09 Dec 14, 01:08PM
RE: ac_cavern1.2 - by Marti - 09 Dec 14, 01:13PM
RE: ac_cavern1.2 - by G1gantuan - 09 Dec 14, 02:12PM
RE: ac_cavern1.2 - by Robtics - 09 Dec 14, 02:46PM
RE: ac_cavern1.2 - by ExodusS - 09 Dec 14, 06:09PM
RE: ac_cavern1.2 - by ReDBuLL - 09 Dec 14, 06:13PM
RE: ac_cavern1.2 - by yopa - 09 Dec 14, 06:17PM
RE: ac_cavern1.2 - by Flint - 09 Dec 14, 08:09PM
RE: ac_cavern1.2 - by RandumKiwi - 09 Dec 14, 10:07PM
RE: ac_cavern1.2 - by Undead - 10 Dec 14, 12:36AM
RE: ac_cavern1.2 - by ExodusS - 10 Dec 14, 04:09AM
RE: ac_cavern1.2 - by Undead - 10 Dec 14, 05:38AM
RE: ac_cavern1.2 - by bballn45 - 10 Dec 14, 05:47AM
RE: ac_cavern1.2 - by jamz - 10 Dec 14, 07:50AM
RE: ac_cavern1.2 - by ExodusS - 10 Dec 14, 02:30PM
RE: ac_cavern1.2 - by Halte - 10 Dec 14, 06:41PM