09 Dec 14, 12:26PM
i have momentary freedom from stef's oppression, so i give you my rework of cavern. it fixes a number of substantial issues and improves on the map in a number of ways.
change list:
download: http://www.mediafire.com/download/carkg3...ern1.2.zip
change list:
- removal of map clutter - there are less obstacles impeding movement throughout the map. you should be able to (enjoyably) run through the map without getting caught on stupid shit.
- evening the elevation of the map - your player shouldn't be bobbing up and down constantly as you run through the map, and you should be able to use slight (or major) elevation changes to your advantage.
- no bullshit angles - unless it is specifically designed that way (left side of CLA and left side of RVSF are meant to have angles that work in their favour).
- addition of two new side tunnels near the right side of each base. the purpose of these tunnels is to provide some counter-play to some would-be viable camping strategies, as well as by improving the flow of the map.
- widening of each base and removal of popular spawn camp positions (it is still relatively easy to spawn camp, i know, but at least there is some manner of counter-play now)
- moving of pickups to balance out and improve the flow of the map.
- removal of the fence on the bridges in the middle of the map (there was no real purpose for them to be there).
- complete reworking of the room to the right of the CLA base, which was a complete mess. its really pretty now, and a key point of contention on the map, whereas it was just terrible before.
- probably other shit i did that i cant remember to make the map better
download: http://www.mediafire.com/download/carkg3...ern1.2.zip