03 Dec 14, 11:05AM
I'm looking into rotating clips. However - due to cube physics, clips will only rotate around the vertical axis at most. It's not unlikely, that I'll only add a 45° option for the clips. The thing is: collision checks have to be /really/ fast.
I'm sorry, but I don't really get your geometry question.
Do you have a map example for that fog glitch?
I'm sorry, but I don't really get your geometry question.
Do you have a map example for that fog glitch?