this is a fast paced game, fast than many others and sometimes that play against.
basically i figure myself at the start of 1.1 release something that doesnt fit for me. is the amount of time you spend to make a kill. plus the speed of player in that lapse.
i dont manage the numbers and barely i do right now, but was suposed in past the smg/ar had an average of 400-500 ms per kill, correct me if i am wrong. and on 1.1 those values just changed for a balance. i guess that went correctly but being in a step back behind the armor, being that more relevant than before and also changing the amount needed to make a kill wearing it.
long time ago, i've just made a test with this values on klevar. the difference on 25-50 was unnoticed. on 1.0.4 smg went about 7-8 shoots per kill (8 with klevar 50/100) on 1.1 with smg is about 11 shoots for 100/100 considering time betwen shoot actually is 80 ms, so smg in time to kill is 480 more or less. 480 plus the 80 ms between the 4 shoots that you need if there's a klevar. so that's 800 ms. i dont remember well how many shoots you need on 1.0.4 for AR but on 1.1 you need 5 shoots per kill, and 7 if there's a klevar. time between shoots for AR is 120 ms (i assume in 1.0.4 this was a bigger difference, you can point it out if you know). now 120 ms for the 2 shoots you need with the klevar. that makes 720 ms.
in sort of way the balance exist betwen guns and improved for AR giving less ms . but there's more ms than before anyway, that in 1.0.4 shouldnt get over 620 ms. being a reason for me that the klevar values were reduced a bit
and ie sometimes you find yourself using the whole mag in one target 100/100 and the speed wouldn't help cause you waste yourself on it. something that could also feel people slower cause you wont rush for the map so quick killing any opponent so fast as before. and try the example against 2 people, the klevar can appear or not. but if you lose you ammo way to fast this could be a reason too.
so if there's a slow term about 1.1 is possibly meant to the gun speed.
i dont think adding more speed at game would help, i bet that could just make it worst for sniper players. assume the sniper could be fast and shoot with his 1500 ms time per shoot + the 160 ms shoots needing more than just a couple of shoots against a klevar. being faster can give chances to sniper to run away, but aswell he runs fast all will do so, plus it could make harder the accuracy on players that use snipers too. so less speed wouldnt harm but could give chance for more precission if is needed. but the default speed runs fine for any sensers too.
about sauer i just can say is way too different for me in comparison to AC, not just cause the modes and weapons, also the speed itself works in such a way you can handle even if you are a starter, the maps are bigger and sometimes inmense, insta ctf wouldnt make me notice of my lack of aim in fast players cause just a hit is enough to take down an opponent tough.
another thing that wouldnt make me wish AC being faster is the fact the maps are quite most designed on small sizes for safe wqd reasons plus the fps drops. there's less room for a sniper to fail in this situation, so something that could make feel there's not much difference between it is just less speed instead.
k was decided to drop 2 words but just happened.
basically i figure myself at the start of 1.1 release something that doesnt fit for me. is the amount of time you spend to make a kill. plus the speed of player in that lapse.
i dont manage the numbers and barely i do right now, but was suposed in past the smg/ar had an average of 400-500 ms per kill, correct me if i am wrong. and on 1.1 those values just changed for a balance. i guess that went correctly but being in a step back behind the armor, being that more relevant than before and also changing the amount needed to make a kill wearing it.
long time ago, i've just made a test with this values on klevar. the difference on 25-50 was unnoticed. on 1.0.4 smg went about 7-8 shoots per kill (8 with klevar 50/100) on 1.1 with smg is about 11 shoots for 100/100 considering time betwen shoot actually is 80 ms, so smg in time to kill is 480 more or less. 480 plus the 80 ms between the 4 shoots that you need if there's a klevar. so that's 800 ms. i dont remember well how many shoots you need on 1.0.4 for AR but on 1.1 you need 5 shoots per kill, and 7 if there's a klevar. time between shoots for AR is 120 ms (i assume in 1.0.4 this was a bigger difference, you can point it out if you know). now 120 ms for the 2 shoots you need with the klevar. that makes 720 ms.
in sort of way the balance exist betwen guns and improved for AR giving less ms . but there's more ms than before anyway, that in 1.0.4 shouldnt get over 620 ms. being a reason for me that the klevar values were reduced a bit
and ie sometimes you find yourself using the whole mag in one target 100/100 and the speed wouldn't help cause you waste yourself on it. something that could also feel people slower cause you wont rush for the map so quick killing any opponent so fast as before. and try the example against 2 people, the klevar can appear or not. but if you lose you ammo way to fast this could be a reason too.
so if there's a slow term about 1.1 is possibly meant to the gun speed.
i dont think adding more speed at game would help, i bet that could just make it worst for sniper players. assume the sniper could be fast and shoot with his 1500 ms time per shoot + the 160 ms shoots needing more than just a couple of shoots against a klevar. being faster can give chances to sniper to run away, but aswell he runs fast all will do so, plus it could make harder the accuracy on players that use snipers too. so less speed wouldnt harm but could give chance for more precission if is needed. but the default speed runs fine for any sensers too.
about sauer i just can say is way too different for me in comparison to AC, not just cause the modes and weapons, also the speed itself works in such a way you can handle even if you are a starter, the maps are bigger and sometimes inmense, insta ctf wouldnt make me notice of my lack of aim in fast players cause just a hit is enough to take down an opponent tough.
another thing that wouldnt make me wish AC being faster is the fact the maps are quite most designed on small sizes for safe wqd reasons plus the fps drops. there's less room for a sniper to fail in this situation, so something that could make feel there's not much difference between it is just less speed instead.
k was decided to drop 2 words but just happened.