25 Nov 14, 08:55PM
(24 Nov 14, 01:46PM)ExodusS Wrote: Anyway, we should completelly delete the whole bug from the game. Some people are able to reproduce the "hax-jump" without any script or "training", when they jump on boxes (Honor) or even smaller obstacles (around 1 cube high...) by just binding two jump keys and pressing the two jump keys almost at the same time. This is the reason why Harrek was often banned by the server for speed-hack or something.
The bug appears when your character enters in something he isn't supposed to enter, I don't know exactly, but it seems that the engine is pushing the character out of a wall (for boxes) or the floor (for the "hax-jump"), and this is this push that is exploited. It's not easy to detect colisions but playermodels should not be able to go through walls, even a little.
Also, when you jump two times, your second jump is a higher one.
(24 Nov 14, 12:50PM)D3M0NW0LF Wrote: Correction, an exploit.
Anyways I hate to take a shit on your post dude, but in order for the hax jump to be completely removed from the game, the devs would have to do some pretty heft work to the code. Not only would the command not be bindable, but the devs would also have to consider the use of alias's to get around it, and other such annoyances. They won't most likely do it simply because it's a lot of work (such as how the double nade glitch exists to this day).