knife from left.
#7
If would have to be defined before onAttack because otherwise it would switch after knifing, but you want it done while holding.

Now I do not code, I am really shit at CS, but something like:

check if the weapon is a knife, if it is, make it left handed

that's really easy but what Boomy wants is a model and animation change which is way out of my grasp

leftKnife = [if (= (curweapon) (0)) [righthanded 0] [righthanded 1]]
onMapStartAlways = [leftKnife 1]

That probably won't work at all but the basics of what I was saying, plus the animation would make this what you want.

EDIT: Definitely wouldn't work 'cos you would need it to loop to always check and shit
EDIT 2: Wait no, it would check on switch? That's right I think.
Thanks given by:


Messages In This Thread
knife from left. - by Boomhauer - 11 Nov 14, 12:08AM
RE: knife from left. - by RandumKiwi - 11 Nov 14, 11:12AM
RE: knife from left. - by Boomhauer - 11 Nov 14, 02:55PM
RE: knife from left. - by Cemer - 13 Nov 14, 05:37AM
RE: knife from left. - by Mousikos - 13 Nov 14, 05:47AM
RE: knife from left. - by Boomhauer - 13 Nov 14, 03:51PM
RE: knife from left. - by DrauL - 14 Nov 14, 02:27AM
RE: knife from left. - by Boomhauer - 14 Nov 14, 03:40AM
RE: knife from left. - by D3M0NW0LF - 14 Nov 14, 03:59AM
RE: knife from left. - by Boomhauer - 15 Nov 14, 02:19AM
RE: knife from left. - by D3M0NW0LF - 15 Nov 14, 02:56AM