If would have to be defined before onAttack because otherwise it would switch after knifing, but you want it done while holding.
Now I do not code, I am really shit at CS, but something like:
check if the weapon is a knife, if it is, make it left handed
that's really easy but what Boomy wants is a model and animation change which is way out of my grasp
That probably won't work at all but the basics of what I was saying, plus the animation would make this what you want.
EDIT: Definitely wouldn't work 'cos you would need it to loop to always check and shit
EDIT 2: Wait no, it would check on switch? That's right I think.
Now I do not code, I am really shit at CS, but something like:
check if the weapon is a knife, if it is, make it left handed
that's really easy but what Boomy wants is a model and animation change which is way out of my grasp
[SELECT ALL] Code:
leftKnife = [if (= (curweapon) (0)) [righthanded 0] [righthanded 1]]
onMapStartAlways = [leftKnife 1]
That probably won't work at all but the basics of what I was saying, plus the animation would make this what you want.
EDIT: Definitely wouldn't work 'cos you would need it to loop to always check and shit
EDIT 2: Wait no, it would check on switch? That's right I think.