09 Nov 14, 02:29AM
(01 Jul 14, 01:52AM)ExodusS Wrote: -The garden double door is not at the center of the wall, it looks really weird. I know you wanted to introduce some more logics in the map because, out of two small doors, there were absolutelly no other links to the outside, but you could use some custom textures to shift the double-doors 1 cube to the right, so that, the doors would appear at the exact center.
For future reference how would one make the custom texture in Microsoft Paint for example? How would I make sure I'm moving around a part that is exactly one cube size? How would I make things exactly touch so that there is absolutely no overlapping, or white spaces in between? How do I remove the white space from where I have removed a part of the imagine to place it elsewhere?
What I'm saying is how to I make the frame shift to be exact and mathematical so that it fits on the cubes perfectly (the hinge is ON the edge of the cube and not a smidgen to the inside of the face) and not be chopping and moving bits of the image about like a collage with ugly gaps and overlaps?