Alien, the current map restrictions are ridiculously easy to circumvent, so the current state of the game is the one _without map restrictions_. Would you say, that this was good for the game? Would you really say, sitting in a hidden corner of camper for an hour while spawnkilling noobs, can be called "playing AC"?
I'd say, we've tried "no restrictions" long enough...
Nightmare, mastermode 2 has everything you need to keep playing without interruptions. If a team has players with crappy connections (and wants to use them anyway), it can provide a sufficient number of replacement players. The server will activate the spares as needed. If you think, a "pause" button would end any problems, you are wrong. Why would five players have to wait, just because one has to answer his phone? Or where would you draw the line, what kind of interruptions would warrant a pause?
Undead, simply read the AC license files. Don't listen to what other people think they are - read them yourself. They are not hard to understand.
Also: the fact, that there are no good sauer ctf maps, is very important. It is the true 3D map geometry and the lack of restrictions of sauer (compared to cube1) that kills the gameplay. Allow sauer-style mapping in AC and the game is done. If you don't believe me: play a few team-based games in sauer (preferrably ctf).
Technically, the newer engines are far superior. The resulting maps, however, are crap - gameplay-wise.
I'd say, we've tried "no restrictions" long enough...
Nightmare, mastermode 2 has everything you need to keep playing without interruptions. If a team has players with crappy connections (and wants to use them anyway), it can provide a sufficient number of replacement players. The server will activate the spares as needed. If you think, a "pause" button would end any problems, you are wrong. Why would five players have to wait, just because one has to answer his phone? Or where would you draw the line, what kind of interruptions would warrant a pause?
Undead, simply read the AC license files. Don't listen to what other people think they are - read them yourself. They are not hard to understand.
Also: the fact, that there are no good sauer ctf maps, is very important. It is the true 3D map geometry and the lack of restrictions of sauer (compared to cube1) that kills the gameplay. Allow sauer-style mapping in AC and the game is done. If you don't believe me: play a few team-based games in sauer (preferrably ctf).
Technically, the newer engines are far superior. The resulting maps, however, are crap - gameplay-wise.