AC 1.3 or AC 2, Your Expectations and Estimations
#4
1.
- AC 1.3 (EDIT: AC 2 would be a good name if the game was ever ported to another engine, though)

2.
In random order:
- /pause feature
- Optional raw mouse input (thinking along the lines of /in_mouse 2 in ql)
- Ability to use brightskins
- Customizable size/colour options for /clockdisplay
- 1.1 weapon balance but with the 1.2 smg + knife
- Ability to see damage dealt on the scoreboard

3.
I don't know how hard some of those features would be to code. I know some wouldn't take long at all, and some code (such as the /pause feature) has already been written by people like Larry and just not implemented yet. However I get that some features I've asked for (I'm looking primarily at raw mouse input here) would be time consuming. I'd say around six months should be a sufficient timeframe, and that process could potentially be sped up further if developers were willing to accept code submissions from trusted members of the community.

EDIT:
- Please never ever ever include the protox hud/playermodel thing by default. besides looking terrible, my old old PC (128mb gpu) would get horrific framedrops and it was the difference between a stable 125fps and 100-125 jumping all the time.
- I have no opinion on map restrictions since when I do play AC it's usually inters/cm's on official maps only. But all they're doing atm is inhibiting creativity and forcing people to add shit to old maps to make them playable again. In its current state it's creating more problems than it's fixing.
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Messages In This Thread
RE: AC 1.3 or AC 2, Your Expectations and Estimations - by Vanquish - 17 Oct 14, 12:52AM