05 Oct 14, 12:35PM
You've defined three factors to playing ability in pretty much every FPS.
If you ask me, first person shooters are the most pay2win games ever invented (mmofps never again). But that doesn't mean it doesn't consist of the fundamentals that make up every execution in every conceivable situation. It's all a mental competition, and the golden FPS games of old would portray that perfectly. These three basics are what I deem most important: aim, awareness, and consistency. Most tactics and strategies are executed by intuition anyways, even for a newbie. The FPS genre wasn't designed for strategical metamorphosis, no matter how you would oppose its core.
Low pingers are gay, the Deathadder is the best mouse ever (currently), and every competent fool should play on low graphics.
If you ask me, first person shooters are the most pay2win games ever invented (mmofps never again). But that doesn't mean it doesn't consist of the fundamentals that make up every execution in every conceivable situation. It's all a mental competition, and the golden FPS games of old would portray that perfectly. These three basics are what I deem most important: aim, awareness, and consistency. Most tactics and strategies are executed by intuition anyways, even for a newbie. The FPS genre wasn't designed for strategical metamorphosis, no matter how you would oppose its core.
Low pingers are gay, the Deathadder is the best mouse ever (currently), and every competent fool should play on low graphics.