20 Sep 14, 12:47AM
The thing to do would be to formulate a legitimate goal, a unifying vision, and build around it. The word should probably be rebuild. Not to sound like a high school health teacher but we need a mission statement. Once we have that we can start brainstorming ideas and by majority opinion (serious, thoughtful opinion based on good discussion) begin to cull the best ideas from the pack. A practical issue needs to be discussed first. Jamz mentioned that the devs were considering selling the game ie finding someone interested, with the time and resources to explore it's potential, to buy and take over the maintenance and administration of it. I'd think the best buyer for any potential changing of the guard should be a group of players who love the game just as much, if not more, than the average person. That in mind, I am quite curious to find out what the price would be for "ownership" of a gem such as AssaultCube.