lol ty guys
Maybe should I do something like this :
if there are x players in a team, there must have x/n players in a base so it is "taken", with n like 2 or 3 for example (and with a min. value of 1 of course)
(19 Sep 10, 04:07PM)DES|V-Man Wrote: So this mode is definitely not meant for 1v1?Why ? :)
(19 Sep 10, 04:07PM)DES|V-Man Wrote: As for using dynamic lighting, that's a great idea. I thought you could set the brightness for it in the source code? Though I don't think delimiting it visibly is really necessary.I tried it : couldn't get a lower brightness, and it was not precise. If I manage to do the same for the compass (I mean same as minimap), it would be useless to do it on the map I think :)
(19 Sep 10, 04:07PM)DES|V-Man Wrote: Also, bases covering equal amounts of area that players can actually be in may become an issue.We need to test the mode to know that.
Maybe should I do something like this :
if there are x players in a team, there must have x/n players in a base so it is "taken", with n like 2 or 3 for example (and with a min. value of 1 of course)