Poll: Do you think a heavy machine gun with its specs listed below could fit in this game?
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I like the idea
35.71%
5 35.71%
LOL no
64.29%
9 64.29%
Total 14 vote(s) 100%
* You voted for this item. [Show Results]

AC Weapons Revisited
#7
(03 Sep 14, 01:18AM)ExodusS Wrote: mines, heavy machineguns, where are the tanks?

well, i suppose i should clarify something. out of the two ideas, i think having mines is a shittier idea. it seemed good when i wrote it down a while back but when i was writing it today, i knew almost immediately that it wouldn't have a lot of fans

in all seriousness though, i thought the restrictions i gave on the heavy machine gun were pretty fair. my conclusion is that i think the game needs an "all-in" weapon. you either have great success and carry your team or you fail miserably and end up costing your side the game (i.e. you kill three opponents with the power the gun has or you run out of ammo and have to survive with a pistol or suicide). with this "all-in" method, i feel matches would be put more on edge and more exciting and unexpected things would happen. a different more dangerous/risky play style would emerge.

so, im not suggesting that we add RPGs and nuclear warheads. i was just looking at the "AC Weapons" thread and thought I'd give my ideas a whack and see how people feel

EDIT: I added a poll about the heavy machine gun because I just want to see what people think about it...

(03 Sep 14, 03:37AM)Cemer Wrote: mercy what the hell are they teaching you in o

how to spell and do addition. not gonna lie it's pretty challenging
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Messages In This Thread
AC Weapons Revisited - by MerCyKiL - 02 Sep 14, 11:56PM
RE: AC Weapons Revisited - by PhaNtom - 03 Sep 14, 12:14AM
RE: AC Weapons Revisited - by Vanquish - 03 Sep 14, 12:14AM
RE: AC Weapons Revisited - by Nightmare - 03 Sep 14, 01:10PM
RE: AC Weapons Revisited - by MerCyKiL - 03 Sep 14, 01:46PM
RE: AC Weapons Revisited - by TheNihilanth - 03 Sep 14, 12:34AM
RE: AC Weapons Revisited - by ExodusS - 03 Sep 14, 01:18AM
RE: AC Weapons Revisited - by MerCyKiL - 03 Sep 14, 05:05AM
RE: AC Weapons Revisited - by *H1TM4N* - 10 Sep 14, 02:02AM
RE: AC Weapons Revisited - by Cemer - 03 Sep 14, 03:37AM
RE: AC Weapons Revisited - by Orynge - 03 Sep 14, 12:30PM
RE: AC Weapons Revisited - by Robtics - 03 Sep 14, 01:10PM
RE: AC Weapons Revisited - by killerjoe - 04 Sep 14, 10:35AM
RE: AC Weapons Revisited - by Marti - 04 Sep 14, 11:09AM
RE: AC Weapons Revisited - by MykeGregory - 05 Sep 14, 10:08AM
RE: AC Weapons Revisited - by Flint - 05 Sep 14, 11:20AM
RE: AC Weapons Revisited - by Nightmare - 05 Sep 14, 01:43PM
RE: AC Weapons Revisited - by killerjoe - 05 Sep 14, 12:05PM
RE: AC Weapons Revisited - by Marti - 05 Sep 14, 12:12PM
RE: AC Weapons Revisited - by MerCyKiL - 05 Sep 14, 08:47PM
RE: AC Weapons Revisited - by killerjoe - 08 Sep 14, 09:40AM
RE: AC Weapons Revisited - by Waffles - 06 Sep 14, 02:47AM
RE: AC Weapons Revisited - by Cemer - 06 Sep 14, 04:50AM
RE: AC Weapons Revisited - by Ronald_Reagan - 06 Sep 14, 06:56PM
RE: AC Weapons Revisited - by Marti - 08 Sep 14, 04:29PM
RE: AC Weapons Revisited - by Waffles - 08 Sep 14, 11:31PM
RE: AC Weapons Revisited - by Marti - 09 Sep 14, 08:22AM