13 Aug 14, 10:55AM
AC has two main targets: public games and competitive matches. In competitive matches, no players switch between teams, so there's no problem here. In public games, with all the switching around and joining and leaving, there's no way to "fairly" count flags.
For example: if, as the drunk proposes, the flags stay with the team when a player leaves - the final screenshot would show a lot of players affiliated with those flags, when in fact they may have joined the game after the scoring player left...
Public games are meant to be pure fun: 30 seconds from desktop to the enemy flag, remember? "Proper" scores are impossible to generate in that situation - every possible change would help in some situations, but be much worse in others. If you actually want to check a team's (or player's) performance during a public match: watch the demo, that's what it's for.
For example: if, as the drunk proposes, the flags stay with the team when a player leaves - the final screenshot would show a lot of players affiliated with those flags, when in fact they may have joined the game after the scoring player left...
Public games are meant to be pure fun: 30 seconds from desktop to the enemy flag, remember? "Proper" scores are impossible to generate in that situation - every possible change would help in some situations, but be much worse in others. If you actually want to check a team's (or player's) performance during a public match: watch the demo, that's what it's for.