how much work would it take?
#12
(12 Aug 14, 08:04PM)Marti Wrote: shine also has a tunnel thingy, and so does mines, and so does aqueous, and so do other mapz
if the height difference isnt too much it is possible, quite a few maps have quite a big height difference, big enough for a tunnel, e.g arid.

If on ac_mines we're thinking of the same thing (the akimbo area near middle) it's not the same type of "tunnel" since nothing is above that space in the map. And the "tunnel" in shine is mostly the same except it makes use of one platform as a mapmodel. My point with forgotten is that in order to make a proper "tunnel" you'd have to use about twenty "platform" mapmodels, which would look ugly, conflict with the original textures, and kill FPS. So while I guess it would be possible, it probably wouldn't be the best idea in the current state of engine optimization.
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Messages In This Thread
how much work would it take? - by MykeGregory - 11 Aug 14, 10:51PM
RE: how much work would it take? - by ExodusS - 12 Aug 14, 01:35AM
RE: how much work would it take? - by Orynge - 12 Aug 14, 07:43AM
RE: how much work would it take? - by MCS - 12 Aug 14, 08:29AM
RE: how much work would it take? - by Andrez - 12 Aug 14, 08:34AM
RE: how much work would it take? - by SKB - 12 Aug 14, 04:44PM
RE: how much work would it take? - by stef - 12 Aug 14, 06:47PM
RE: how much work would it take? - by Vanquish - 12 Aug 14, 07:19PM
RE: how much work would it take? - by Marti - 12 Aug 14, 08:04PM
RE: how much work would it take? - by Vanquish - 13 Aug 14, 12:41AM
RE: how much work would it take? - by ExodusS - 13 Aug 14, 01:32AM