(12 Aug 14, 08:04PM)Marti Wrote: shine also has a tunnel thingy, and so does mines, and so does aqueous, and so do other mapz
if the height difference isnt too much it is possible, quite a few maps have quite a big height difference, big enough for a tunnel, e.g arid.
If on ac_mines we're thinking of the same thing (the akimbo area near middle) it's not the same type of "tunnel" since nothing is above that space in the map. And the "tunnel" in shine is mostly the same except it makes use of one platform as a mapmodel. My point with forgotten is that in order to make a proper "tunnel" you'd have to use about twenty "platform" mapmodels, which would look ugly, conflict with the original textures, and kill FPS. So while I guess it would be possible, it probably wouldn't be the best idea in the current state of engine optimization.