12 Aug 14, 07:46PM
(This post was last modified: 12 Aug 14, 08:48PM by morshu9001.)
(12 Aug 14, 12:53PM)stef Wrote: What "random errors" do you get?
I say "random" because they're different on different computers I try. Always one thing or another missing, or a file in the source folder not found. I just tried the Xcode project in the source, and it kept saying source files, not libraries, were not found. I then tried it with the "make" command in the src folder, and then clang was reportedly missing (I thought I had it installed). So I tried using MacPorts to install clang, and it exited with code 1 without explanation after about 10 minutes of building. My brother's old Mac is so dang slow with building stuff that I gave up for the time being, but I'll try again.
(12 Aug 14, 10:18AM)RandumKiwi Wrote: You can surely understand that we're unlikely to support something that even the manufacturer no longer does. For us to provide you with AssaultCube that works for an old version of Mac OSX, I believe our Mac developer needs to actually be able to have that OS at his fingertips, so that he can attempt to compile AssaultCube for that platform (and he doesn't).
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1) Don't buy a Mac if you want something that lasts forever. Buy a PC so you can upgrade single pieces of hardware from time-to-time. Also, you would be able to change from Windows to Linux and run an up to date system without a problem. Translation: If you really wanted to, that PC from 1995 won't be made fully redundant if it were a PC.
Thanks for the explanation about the Mac developer not having a PPC computer. That makes sense. However, none of the old non-Mac computers I have are supported by the manufacturer either, and I haven't upgraded them. The only reason AssaultCube works on them is because the 32-bit Intel architecture hasn't changed, but Macs have gone from PPC to Intel. Understandably, I'd be PO'd if Apple switched architectures again. I use a supported Intel Mac, but my brother uses a G4 for some reason, and I can't convince him to dump it and spend the money on something that doesn't sound like a leaf blower.
So this game SHOULD compile and run on a PPC Mac, only it hasn't been done, right? Why the Xcode project in the source doesn't work is beyond me. I'm going to see if I can compile it for PPC on my brother's PowerMac G4 MDD. Maybe this time it'll work if I can get clang and SDL installed.
(12 Aug 14, 12:53PM)stef Wrote: BTW: Once all devs are done migrating to linux, we also won't have windows binaries anymore :)
As much as I want Windows to die and be replaced by FreeBSD or Debian (as well as many of the home users to go to Mac), I wouldn't like this because it would mean that fewer people will play.