how much work would it take?
#7
(11 Aug 14, 10:51PM)MykeGregory Wrote: Thought i would put this in offtopic because its a very popular subject.

But how much coding WOULD IT ACCTUALLY TAKE to port AssaultCube onto the Cube2 engine?

I mean, we already have all the textures, player models, weapon models etc.
and it does still run on Cube engine!

or is it not that simple?

Talking out of my arse, but it should take about 300-400 hours the least to fully port to a new engine, and that's not just coding - one should optimise assets for the new engine (ragdoll physics anybody?). Stef should be able to give a more accurate estimate, as he's probably more familiar with the cube 2 engine, than I am.
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Messages In This Thread
how much work would it take? - by MykeGregory - 11 Aug 14, 10:51PM
RE: how much work would it take? - by ExodusS - 12 Aug 14, 01:35AM
RE: how much work would it take? - by Orynge - 12 Aug 14, 07:43AM
RE: how much work would it take? - by MCS - 12 Aug 14, 08:29AM
RE: how much work would it take? - by Andrez - 12 Aug 14, 08:34AM
RE: how much work would it take? - by SKB - 12 Aug 14, 04:44PM
RE: how much work would it take? - by stef - 12 Aug 14, 06:47PM
RE: how much work would it take? - by Vanquish - 12 Aug 14, 07:19PM
RE: how much work would it take? - by Marti - 12 Aug 14, 08:04PM
RE: how much work would it take? - by Vanquish - 13 Aug 14, 12:41AM
RE: how much work would it take? - by ExodusS - 13 Aug 14, 01:32AM