12 Aug 14, 04:44PM
(11 Aug 14, 10:51PM)MykeGregory Wrote: Thought i would put this in offtopic because its a very popular subject.
But how much coding WOULD IT ACCTUALLY TAKE to port AssaultCube onto the Cube2 engine?
I mean, we already have all the textures, player models, weapon models etc.
and it does still run on Cube engine!
or is it not that simple?
Talking out of my arse, but it should take about 300-400 hours the least to fully port to a new engine, and that's not just coding - one should optimise assets for the new engine (ragdoll physics anybody?). Stef should be able to give a more accurate estimate, as he's probably more familiar with the cube 2 engine, than I am.