11 Aug 14, 10:51PM
Thought i would put this in offtopic because its a very popular subject.
But how much coding WOULD IT ACCTUALLY TAKE to port AssaultCube onto the Cube2 engine?
I mean, we already have all the textures, player models, weapon models etc.
and it does still run on Cube engine!
or is it not that simple?
But how much coding WOULD IT ACCTUALLY TAKE to port AssaultCube onto the Cube2 engine?
I mean, we already have all the textures, player models, weapon models etc.
and it does still run on Cube engine!
or is it not that simple?