We have just changed the armour values and a slight change to the way the armour behaves.
This should bring the damage required to kill down again towards a 1.0.4 feel. No more 3 sniper shots to kill... most "shots to kill" are quite close to 1.0.4 again.
Also, having only picked up one helmet alone (having 25 armour) will not provide as much protection anymore...
Armour protection above 50 is still higher - just increasing less dramatic.
These changes will be in the upcoming 1.1.0.3 release.
We are not planning on making inter-weapon balance changes just yet.
I'd first like to see how this change is being percieved. I hope it will convince the majority of 1.1 - after that I hope there will be time for constructive criticism and discussion about fine-tuning the weapons.
Please test it in the svn if you have the time and means. Thank you.
Keep in mind, this is a server-side change.
This should bring the damage required to kill down again towards a 1.0.4 feel. No more 3 sniper shots to kill... most "shots to kill" are quite close to 1.0.4 again.
Also, having only picked up one helmet alone (having 25 armour) will not provide as much protection anymore...
Armour protection above 50 is still higher - just increasing less dramatic.
These changes will be in the upcoming 1.1.0.3 release.
We are not planning on making inter-weapon balance changes just yet.
I'd first like to see how this change is being percieved. I hope it will convince the majority of 1.1 - after that I hope there will be time for constructive criticism and discussion about fine-tuning the weapons.
Please test it in the svn if you have the time and means. Thank you.
Keep in mind, this is a server-side change.