[Article] Designing Better Levels Through Human Survival Instincts
#2
Well, most of the mentioned things are pretty much intuitive, just like Maslow's Pyramid itself, and every human is following such shemes rather than going into the opposite direction naturally.

Sure, it's always worth trying to grasp the actual ongoings behind the scene, so to speak, though I trouble to get something conrete out of this when it comes to multiplayer FPS maps to be honest. I'd say it's more applicable along single player or co-op type of games.

So, has this affected my mapping in the past? Sure it has, even if I'm quite certain it never has been real concious and most likely sort of derived from other, more high-level requirements which adress actual gameplay.

Nonetheless, thanks for sharing and I'd like to see your map!
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RE: [Article] Designing Better Levels Through Human Survival Instincts - by Mr.Floppy - 15 Jul 14, 12:11PM