[Article] Designing Better Levels Through Human Survival Instincts
#1
This is a medium length article about how human survival instincts relate to architecture and game level design. For those mappers out there, this might be an interesting read. I plan on going through some popular AC maps and see how some of these concepts relate. I may even make an AC map with these concepts specifically in mind.

Designing Better Levels Through Human Survival Instincts

My question to the mappers is, has this affected any of your mapping in the past?
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[Article] Designing Better Levels Through Human Survival Instincts - by Ronald_Reagan - 15 Jul 14, 07:38AM