I just downloaded and tested it to see the changes by myself, there are a few important things I need to tell you.
-The use of 45° angles under arches is really ugly, it was really better before
-You lowered the sort of the roof from 8 to 5 cubes, but it's still way to high to be realistic, especially when you enter in the room and see there is like a 10 cubes difference between inside and outside top. I suggest to lower it to 3 or 2, or at least test it, you won't be disapointed.
-We can still go trough the two fences, I think the main reason it was like that at start was because there were no clip entities yet, the fencepost that would be placed for the .cfg clip would be placed in the wall and would not appear at the same level than the floor. But today, in 2014, we have the open fencegate mapmodel wich is the same than the closed one, but opened. It would be perfectly used here and also on ac_elevation. But those easter-eggs are probably mapperss choices I guess.
-The garden double door is not at the center of the wall, it looks really weird. I know you wanted to introduce some more logics in the map because, out of two small doors, there were absolutelly no other links to the outside, but you could use some custom textures to shift the double-doors 1 cube to the right, so that, the doors would appear at the exact center.
-All the ladder entities out of the RVSF base one are 1 cube to high and it makes you "fly" before you fall or doesn't allow you to jump correctly.
-In the room at the left of the green double-doors, if you check at the ceilling, you will see a bad texture use.
-I don't know why you decided to re-clip all the mapmodels by yourself in-game, especially the vertical barrels, but some of them need some clip fixes still, like a few horizontal barrels that would have some weird grenade bounces, a plclip would be apreciated for the broken street light.
-At the second troughable fence, at the place that hosted the kevlar in the past (now a helmet), if you check the broken wall, the roof texture is not the good one.
-A total volume of 128 cubes was destroyed at the old "destroyed wall with ladder", however, a volume of 102 cubes only is pilled up on the ground, where did you put the 26 last cubes? jk
-The use of 45° angles under arches is really ugly, it was really better before
-You lowered the sort of the roof from 8 to 5 cubes, but it's still way to high to be realistic, especially when you enter in the room and see there is like a 10 cubes difference between inside and outside top. I suggest to lower it to 3 or 2, or at least test it, you won't be disapointed.
-We can still go trough the two fences, I think the main reason it was like that at start was because there were no clip entities yet, the fencepost that would be placed for the .cfg clip would be placed in the wall and would not appear at the same level than the floor. But today, in 2014, we have the open fencegate mapmodel wich is the same than the closed one, but opened. It would be perfectly used here and also on ac_elevation. But those easter-eggs are probably mapperss choices I guess.
-The garden double door is not at the center of the wall, it looks really weird. I know you wanted to introduce some more logics in the map because, out of two small doors, there were absolutelly no other links to the outside, but you could use some custom textures to shift the double-doors 1 cube to the right, so that, the doors would appear at the exact center.
-All the ladder entities out of the RVSF base one are 1 cube to high and it makes you "fly" before you fall or doesn't allow you to jump correctly.
-In the room at the left of the green double-doors, if you check at the ceilling, you will see a bad texture use.
-I don't know why you decided to re-clip all the mapmodels by yourself in-game, especially the vertical barrels, but some of them need some clip fixes still, like a few horizontal barrels that would have some weird grenade bounces, a plclip would be apreciated for the broken street light.
-At the second troughable fence, at the place that hosted the kevlar in the past (now a helmet), if you check the broken wall, the roof texture is not the good one.
-A total volume of 128 cubes was destroyed at the old "destroyed wall with ladder", however, a volume of 102 cubes only is pilled up on the ground, where did you put the 26 last cubes? jk