AC_Toxic2 - Renovated and Remixed!
#72
I just downloaded and tested it to see the changes by myself, there are a few important things I need to tell you.

-The use of 45° angles under arches is really ugly, it was really better before

-You lowered the sort of the roof from 8 to 5 cubes, but it's still way to high to be realistic, especially when you enter in the room and see there is like a 10 cubes difference between inside and outside top. I suggest to lower it to 3 or 2, or at least test it, you won't be disapointed.

-We can still go trough the two fences, I think the main reason it was like that at start was because there were no clip entities yet, the fencepost that would be placed for the .cfg clip would be placed in the wall and would not appear at the same level than the floor. But today, in 2014, we have the open fencegate mapmodel wich is the same than the closed one, but opened. It would be perfectly used here and also on ac_elevation. But those easter-eggs are probably mapperss choices I guess.

-The garden double door is not at the center of the wall, it looks really weird. I know you wanted to introduce some more logics in the map because, out of two small doors, there were absolutelly no other links to the outside, but you could use some custom textures to shift the double-doors 1 cube to the right, so that, the doors would appear at the exact center.

-All the ladder entities out of the RVSF base one are 1 cube to high and it makes you "fly" before you fall or doesn't allow you to jump correctly.

-In the room at the left of the green double-doors, if you check at the ceilling, you will see a bad texture use.

-I don't know why you decided to re-clip all the mapmodels by yourself in-game, especially the vertical barrels, but some of them need some clip fixes still, like a few horizontal barrels that would have some weird grenade bounces, a plclip would be apreciated for the broken street light.

-At the second troughable fence, at the place that hosted the kevlar in the past (now a helmet), if you check the broken wall, the roof texture is not the good one.

-A total volume of 128 cubes was destroyed at the old "destroyed wall with ladder", however, a volume of 102 cubes only is pilled up on the ground, where did you put the 26 last cubes? jk
Thanks given by:


Messages In This Thread
RE: ac_toxic - remixed - by MykeGregory - 10 Jun 14, 04:57PM
RE: ac_toxic - remixed - by pkkiller - 10 Jun 14, 08:35PM
RE: ac_toxic - remixed - by RandumKiwi - 10 Jun 14, 09:35PM
RE: ac_toxic - remixed - by D3M0NW0LF - 10 Jun 14, 09:44PM
RE: ac_toxic - remixed - by MykeGregory - 10 Jun 14, 09:59PM
RE: ac_toxic - remixed - by Nightmare - 10 Jun 14, 10:01PM
RE: ac_toxic - remixed - by RandumKiwi - 10 Jun 14, 10:42PM
RE: ac_toxic - remixed - by RandumKiwi - 10 Jun 14, 10:45PM
RE: ac_toxic - remixed - by MykeGregory - 10 Jun 14, 11:03PM
RE: ac_toxic - remixed - by ExodusS - 11 Jun 14, 01:56AM
RE: ac_toxic - remixed - by jamz - 11 Jun 14, 08:43AM
RE: ac_toxic - remixed - by RandumKiwi - 11 Jun 14, 11:09AM
RE: ac_toxic - remixed - by Nightmare - 11 Jun 14, 11:53AM
RE: ac_toxic - remixed - by MykeGregory - 11 Jun 14, 02:50PM
RE: ac_toxic - remixed - by -Subjective - 11 Jun 14, 09:04PM
RE: ac_toxic - remixed - by D3M0NW0LF - 11 Jun 14, 09:47PM
RE: ac_toxic - remixed - by Felix-The-Ghost - 12 Jun 14, 03:02AM
RE: ac_toxic - remixed - by RandumKiwi - 11 Jun 14, 11:11PM
RE: ac_toxic - remixed - by D3M0NW0LF - 12 Jun 14, 03:18AM
RE: ac_toxic - remixed - by Honor - 12 Jun 14, 11:24AM
RE: ac_toxic - remixed - by quico - 12 Jun 14, 12:22PM
RE: ac_toxic - remixed - by Hellspell - 12 Jun 14, 02:04PM
RE: ac_toxic - remixed - by RandumKiwi - 12 Jun 14, 04:00PM
RE: ac_toxic - remixed - by SKB - 12 Jun 14, 06:29PM
RE: ac_toxic - remixed - by RandumKiwi - 13 Jun 14, 12:44AM
RE: ac_toxic - remixed - by MykeGregory - 13 Jun 14, 11:39PM
RE: ac_toxic - remixed - by RandumKiwi - 14 Jun 14, 12:43AM
RE: ac_toxic - remixed - by RandumKiwi - 14 Jun 14, 12:58AM
RE: ac_toxic - remixed - by Hellspell - 14 Jun 14, 01:50AM
RE: ac_toxic - remixed - by RandumKiwi - 14 Jun 14, 02:11AM
RE: ac_toxic - remixed - by Skinny-Dog - 14 Jun 14, 02:32AM
RE: ac_toxic - remixed - by DrauL - 14 Jun 14, 03:21AM
RE: ac_toxic - remixed - by RandumKiwi - 27 Jun 14, 01:08PM
RE: AC_TOXIC2 - by Andrez - 27 Jun 14, 02:11PM
RE: AC_TOXIC2 - by Robtics - 27 Jun 14, 02:26PM
RE: AC_TOXIC2 - by *H1TM4N* - 27 Jun 14, 03:59PM
RE: AC_TOXIC2 - by RKTnoob - 27 Jun 14, 02:46PM
RE: AC_TOXIC2 - by RandumKiwi - 27 Jun 14, 10:15PM
RE: AC_TOXIC2 - by Nightmare - 28 Jun 14, 12:13AM
RE: ac_toxic2_beta - by MPx - 28 Jun 14, 12:27AM
RE: AC_TOXIC2 - by RandumKiwi - 28 Jun 14, 01:17AM
RE: AC_TOXIC2 - by RandumKiwi - 28 Jun 14, 01:20AM
RE: AC_TOXIC2 - by PhaNtom - 28 Jun 14, 01:35AM
RE: AC_TOXIC2 - by RandumKiwi - 28 Jun 14, 02:15AM
RE: AC_TOXIC2 - by MPx - 28 Jun 14, 05:06AM
RE: AC_TOXIC2 - by RandumKiwi - 28 Jun 14, 05:40AM
RE: AC_TOXIC2 - by RKTnoob - 28 Jun 14, 10:10AM
RE: AC_TOXIC2 - by MPx - 28 Jun 14, 02:54PM
RE: AC_TOXIC2 - by MykeGregory - 28 Jun 14, 05:06PM
RE: AC_TOXIC2 - by *H1TM4N* - 28 Jun 14, 08:39PM
RE: AC_TOXIC2 - by RandumKiwi - 28 Jun 14, 09:41PM
RE: AC_TOXIC2 - by RandumKiwi - 28 Jun 14, 09:46PM
RE: AC_TOXIC2 - by *H1TM4N* - 29 Jun 14, 02:22AM
RE: AC_TOXIC2 - by RKTnoob - 29 Jun 14, 01:55AM
RE: AC_TOXIC2 - by +f0r3v3r+ - 29 Jun 14, 02:03AM
RE: AC_TOXIC2 - by RandumKiwi - 29 Jun 14, 02:47AM
RE: AC_TOXIC2 - by +f0r3v3r+ - 29 Jun 14, 07:41AM
RE: AC_TOXIC2 - by RKTnoob - 29 Jun 14, 11:10AM
RE: AC_Toxic2 - Renovated and Remixed! - by ExodusS - 01 Jul 14, 01:52AM