25 Jun 14, 11:35PM
Getting stickied to a game doesn't deal with one single factor (@variety). Each new CoD's are whole new games with whole new singleplayer campains, weapons, multiplayer contents and stuff. If devs were going to push as many changes as a new CoD is doing each times, devs would call the release AC 2.0 instead. You can ask Lucas about the naming of the 1.2, devs were not going to call it like that at all, it was just going to be a public release called 1.1.0.5 or maybe 1.1.1 or something, because not that many contents were added, it was still the same game, not something totally different.
Plus, out of a bunch of new weapons/maps and a pretty similar gameplay to the last one, CoD has nothing more to offer.
About the masterserver, I'm almost sure Drakas hosted one at the start of the 1.1 release, maybe he hosted it during months, but I don't think so, and it was not official anyway.
AC is able to show a lot of varieties, the amount of varieties is not the main factor on how to keep players on the game, I'd say the average amount of time it takes to a player to discover all AC's possibilities IS the main factor. You can not learn how to handle each weapons, all modes and their mechanics, all mods, everything about mapping, everything about teamwork, modelling, codding in less than a year, so it will take you a lot of time to find the game boring. To most of your eyes, AC is just a game where you shot animated characters, but it's also an in-game editor where you can learn some basics, the game is OPS so there are a lot to deal with too... If I still play it after 5+ years, it's not because I didn't found something better or because I'm dumb, it's because I find the game attractive still. AC's golden age was when a lot of computers/laptops only could run small games such as AC and also when Linux and Mac has no good/commercial games to offer, this time ended a few years ago. Today, Linux and Mac has a lot of "good" games and today's old computers are now able to run graphically better and more attractive games. THIS is what I call an important factor, but please, don't tell me I'm wrong when I counter the "scope on each weapon" argument. AC is going downhill because almost all his positive facts are now worthless, deal with it.
Plus, out of a bunch of new weapons/maps and a pretty similar gameplay to the last one, CoD has nothing more to offer.
About the masterserver, I'm almost sure Drakas hosted one at the start of the 1.1 release, maybe he hosted it during months, but I don't think so, and it was not official anyway.
AC is able to show a lot of varieties, the amount of varieties is not the main factor on how to keep players on the game, I'd say the average amount of time it takes to a player to discover all AC's possibilities IS the main factor. You can not learn how to handle each weapons, all modes and their mechanics, all mods, everything about mapping, everything about teamwork, modelling, codding in less than a year, so it will take you a lot of time to find the game boring. To most of your eyes, AC is just a game where you shot animated characters, but it's also an in-game editor where you can learn some basics, the game is OPS so there are a lot to deal with too... If I still play it after 5+ years, it's not because I didn't found something better or because I'm dumb, it's because I find the game attractive still. AC's golden age was when a lot of computers/laptops only could run small games such as AC and also when Linux and Mac has no good/commercial games to offer, this time ended a few years ago. Today, Linux and Mac has a lot of "good" games and today's old computers are now able to run graphically better and more attractive games. THIS is what I call an important factor, but please, don't tell me I'm wrong when I counter the "scope on each weapon" argument. AC is going downhill because almost all his positive facts are now worthless, deal with it.