I'm also skeptical about other modes. I'm not saying "CTF is definitely the only mode that should ever be played in any tournament", but what I am saying is that it would be wise to commit to a mode (or selection of modes) that will actually play well in a tournament. TOSOK, for example, will not play well, it will be boring - can you imagine someone trying to cast that in an ACWC final?
AC has a very "divided" community anyway, by offering a wide variety of modes you're only serving to unnecessarily divide community opinions even further. HTF and TOSOK aren't played as clan match modes outside of tournaments, so why bring them into a tournament?
I will use the examples of Sauerbraten and Quake Live since they are the only other two games I am somewhat familiar with competitively. Sauerbraten has about twenty modes, and only four of them are played competitively (ectf, effic, ictf, ffa). QL has twelve modes, and only three of them (duel, CA + TDM) are played competitively. The simple reason is that all of these "alternative modes" do not play out well in a competitive environment. Tournament hosts respect that and thus don't include them.
There is a difference between trying to turn AssaultCube into a fully competitive game, and simply incorporating elements of other games that have been proven to work in tournaments with real prize money. A final point that I'll make is that ACWCs of days bygone have all used randomized map pools. Therefore it stands to reason that the modes will be randomized too, which could leave us with some really BS map mode combos.
Think of it this way: in the 2012 ACWC, there were extensive complaints about CTF depot being selected for the final map. Imagine how people will react if something stupid like HTF keller (sorry yopa<3) is selected this year.
AC has a very "divided" community anyway, by offering a wide variety of modes you're only serving to unnecessarily divide community opinions even further. HTF and TOSOK aren't played as clan match modes outside of tournaments, so why bring them into a tournament?
I will use the examples of Sauerbraten and Quake Live since they are the only other two games I am somewhat familiar with competitively. Sauerbraten has about twenty modes, and only four of them are played competitively (ectf, effic, ictf, ffa). QL has twelve modes, and only three of them (duel, CA + TDM) are played competitively. The simple reason is that all of these "alternative modes" do not play out well in a competitive environment. Tournament hosts respect that and thus don't include them.
There is a difference between trying to turn AssaultCube into a fully competitive game, and simply incorporating elements of other games that have been proven to work in tournaments with real prize money. A final point that I'll make is that ACWCs of days bygone have all used randomized map pools. Therefore it stands to reason that the modes will be randomized too, which could leave us with some really BS map mode combos.
Think of it this way: in the 2012 ACWC, there were extensive complaints about CTF depot being selected for the final map. Imagine how people will react if something stupid like HTF keller (sorry yopa<3) is selected this year.